Also available for Mac; get it hereTraffic Global for X-Plane 11 (Windows) provides high quality animated AI aircraft models in authentic airline liveries and with full 3D sound and lighting and effects. Installation is simple and the software is ready to run 'out the box'.
Traffic Global comes with 65 aircraft types and over 860 liveries covering most of the world’s airlines. Over 600,000 flights are included by default and these cover more than 3,000 global airports with complex, multi-point, multi-day flight schedules. New or altered aircraft liveries can be easily added and do not require any additional configuration.
Traffic Global loads everything in the background and is usually ready to go as soon as your flight starts. Even with hundreds of AI aircraft on screen and more being simulated nearby, simulator performance is barely affected.
The AI aircraft respond to the movements of your aircraft as you move around an airport and the software is compatible with all third-party airports. Seven new controllable external views allow you to follow individual AI aircraft and three new control windows are also included: a radar display centered on your aircraft, a flight board which is switchable between all nearby airports and a flight plan display showing nearby airports, taxiways and flying aircraft.
FEATURESHundreds of combinations of airlines and aircraft provided - Traffic Global comes with 65 aircraft types over 860 liveries covering most of the world’s airlines.
Over 600,000 flights included by default – the flight database is created from recent commercially sourced flight data and processed using custom tools specifically written for Traffic Global. It has up-to-date flights covering more than 3,000 global airports with complex, multi-point, multi-day flight schedules.
High performance – even with hundreds of AI aircraft on screen and more being simulated nearby, simulator performance is barely affected. Traffic Global is highly multi-threaded.
AI respond to the sim pilot – as you move around the airport, other traffic will do its best to stop and allow you to pass. Collision with AI is possible but can be disabled.
Seamless start-up – there is no need to manually configure a flight plan or wait when you start a new flight or move to a new airport; Traffic Global loads everything in the background and is usually ready to go as soon as your flight starts.
Full 3D sound for all aircraft – each AI aircraft has engine and equipment sounds modelled in 3D using the widely supported OpenAL. Volume is controllable independently of X-Plane’s own.
Simple installation – no messing around setting up subscriptions, additional files or per-airport custom setups. Traffic Global is ready to run 'out the box'.
Compatible with third-party airports – Traffic Global uses the same data for airport definitions as the simulator itself, so third-party airports, both commercial and free, will be used if they are installed.
Many new camera types – seven new controllable external views allow you to follow individual AI aircraft, either independently or in association with your own.
Three new control windows – a radar display centered on your aircraft, a flight board switchable between all nearby airports, and a flight plan display showing nearby airports, taxiways and flying aircraft are provided. Each has hotkeys and can be detached from the main X-Plane window.
Full X-Plane integration – new map layers showing flying or grounded AI aircraft are added to X-Plane and most hotkeys can be re-assigned using the standard X-Plane settings.
Networking support included as standard – serious cockpit builders using more than one PC to control their displays get the same traffic across their entire setup.
Extendable – new or altered aircraft liveries can easily be added and will be used with no additional configuration. New traffic can be added using freely-available tools; Traffic Global uses the same traffic database format as Prepar3D and Flight Simulator X.
Potential for third-party plugin integration – Traffic Global publishes 'datarefs' exposing the locations of all nearby traffic and includes example code for using them.
FAQsQ: How complicated is the product to set up?A: It comes with an automated installer. Once installed, you will be able to launch X-Plane 11 and immediately see the AI traffic.
Q: How will this impact performance (FPS)?A: This will obviously vary depending on your hardware and settings but with AI traffic set to 100% at Heathrow, we are only seeing a 1 FPS drop on a PC with a Ryzen 2700X CPU and NVIDIA GeForce GTX 1080 GPU. If your PC can run X-Plane 11 with satisfactory performance, then it should be able to handle Traffic Global.
Q: Can I adjust the density of AI traffic?A: Yes, there is a simple density percentage slider.
Q: Is it compatible with Mac?A separate version is available for Mac; get it hereQ: Will you be adding GA and/or military traffic?A: This is something that we would like to include in a future update or expansion pack to the core program.
Q: What is the delay between launching X-Plane 11 and Traffic Global compiling all the traffic data it needs?A: There is no delay.
Q: What about if I change the flight time or the location of my aircraft?A: The local traffic is automatically updated after any significant changes in location. This will not pause the simulator and is fully automatic. New AI aircraft should begin to appear almost immediately, and the full process should be no longer than a couple of seconds.
Q: Are there controls for customising the AI traffic?A: Yes. For example, you can disable specific airlines and prevent traffic from appearing at specific airports. These changes can be made without having to restart the simulator.
Q: How will I interact with the new systems in X-Plane 11?A: There are a number of new keyboard commands added to X-Plane. These can be customised in exactly the same way as any other X-Plane command.
Q: How realistic are the AI aircraft sounds?A: Traffic Global comes with its own custom sound set featuring authentic aircraft sounds to add to the immersive experience.
Q: Does Traffic Global support networking across multiple computers?A: Yes.
Q: Will the X-Plane ATC be aware of the AI traffic? Are there plans to provide compatibility with ATC add-ons (e.g. Pilot2ATC and 124thatc)?A: X-Plane’s internal AI should be disabled when using Traffic Global because there is no way to inform X-Plane of any external traffic. However, the well-known 'TCAS Hack' is supported to allow third-party tools to see some nearby traffic. In addition, a set of datarefs has been provided, with an example, to allow third parties to access full traffic data.
Q: Will I be able to monitor the AI traffic?A: We have created custom radar and flight board windows, both of which can be undocked from X-Plane’s main window. There are also a number of external views, allowing you to cycle through nearby aircraft or pick specific ones from either of the control windows. Finally, there is an airport view, using the airport’s designated ‘tower’ position if provided by X-Plane.
Q: Does Traffic Global require the installation of multiple plug-ins?A: No. There is only be one essential plug-in added to X-Plane 11.
Q: What about airports with inadequate or missing data?A: Traffic Global can only work with the data that is available. It is aware of improved data as it becomes available, so if a more accurate airport is installed or provided as part of X-Plane 11, that airport’s facilities will be used immediately. Please consult
The X-Plane Scenery Gateway for details of how to improve default airports.
SYSTEM REQUIREMENTS
- X-Plane 11 (11.30 or later recommended)
- Multi-core 64-bit CPU (4-core/8-thread or better recommended)
- 8GB memory, more recommended (approximately 500MB overhead beyond the normal X-Plane requirement)
- DirectX-11 graphics card
- Windows 7 or later (Also available for Mac; get it here)
- 7GB disk space (SSD recommended)
INSTALLATION GUIDENeed help getting this installed? Then
read the official installation guide.
v1.1.0135
This release is a specific fix for X-Plane 12 beta 13 and above. WINDOWS ONLYThere is also a readme "Resources\plugins\Traffic Global\Resources\AIFP Readme.txt", with details of some new features to help AIFP users create new schedule files. This was added last-minute so is not in the full manual.
Upgrading
=========
For Windows, simply run the installer. There is no need to manually uninstall beforehand. For Mac, please remove the "Aircraft/Traffic Global" folder before unarchiving since aircraft names may change over time, and unpacking an archive does not remove files that should no longer exist.
If you have replaced your traffic file (.BGL) you will need to check the replacement for yourself; the traffic file changes with almost every release and will be updated or replaced if it is changed or missing.
Multiple Copies
===============
Since the Mac version is distributed in a simple zip file, it is possible to just unzip it into more than one location. This does waste some diskspace, of course. For Windows, the standard Windows installer only allows a single copy of any program to be installed. This means you need to manually copy the installed files into any second location you need. The directories to copy are:
- <X-Plane>/Aircraft/Traffic Global
- <X-Plane>/Resources/plugins/Traffic Global
For both Mac and Windows, it is more efficient to use links instead of copies. The exact commands will vary depending on the locations of your two X-Plane installations, but in general, on both platforms it needs to be done from the command-line and will use the command "ln" on Mac and "mklink" on Windows.
Compatibility
=============
This build has been tested against X-Plane 12.00b4 and works against each in both OpenGL (in X-Plane 11) and Vulkan/Metal modes (both 11 and 12) on both Mac and Windows.
Many other plugins have been tested as part of this update. There are no known compatibility problems with current versions of any of the following:
124thATC, A-Better-Camera, Autogate, AviTab, BetterPushback, JoinFS, Gizmo64*, SAM, TerrainRadar, xEnviro, ActiveSky XP*, X-ATC-Chatter, X-Camera*, XPForce.
Please note that some versions of xPilot crash X-Plane on startup if Traffic Global is installed and TCAS enabled, due to incorrect shutdown of xPilot when it detects that the TCAS system is already in use.
ActiveSky XP v7414 causes a crash if used with X-Plane 11.50b7 or higher when TCAS is enabled. Version 7467 or better should be used.
Integration with SAM for active jetways requires SAM 2.0.8 or higher.
X-Camera 2.4 unintentionally disables certain custom cameras provided by other plugins including Traffic Global. A fix for this - 2.4.1 beta 2 - is already available.
A-Better-Camera v1.3b3 (now released) is required for users who are using this version of TGXP with Vulkan and the latest XP11.50 betas.
Many versions of XPUIPC are known to cause crashes, especially but not exclusively when TCAS is enabled, due to changes in the way that X-Plane supports TCAS. This is NOT a problem in Traffic Global.
Known Problems
==============
- If you are using an external weather engine such as xEnviro, correct weather may not be set for a minute or so after the simulator starts. This will affect runway-in-use for aircraft initialised during this period.
- Custom views do not respond correctly in VR. This is X-Plane bug XPD-10412.
- Replays are not loaded or saved due to restrictions with X-Plane.
- Aircraft animations are not correct during replay. This is X-Plane bug ???-?????.
- The custom map layers will re-enable themselves if you disable them, each time X-Plane loads new scenery. This is X-Plane bug XPD-10498 and is fixed in X-Plane 11.50.
- If very few aircraft are nearby, additional false aircraft are reported via TCAS. This is X-Plane bug XPD-10434 and is fixed in X-Plane 11.50.
- On startup, a dialog is shown saying "Deprecated dataref use", mentioning "use_real_weather_bool". This should be corrected in X-Plane 12.00b2 .
v1.1.0126 - 2022/10/14
This release is a collection of fixes and improvements gathered since the previous release, plus compatibility for X-Plane 12 betas.
There is also a readme "Resources\plugins\Traffic Global\Resources\AIFP Readme.txt", with details of some new features to help AIFP users create new schedule files. This was added last-minute so is not in the full manual.
Upgrading
=========
For Windows, simply run the installer. There is no need to manually uninstall beforehand. For Mac, please remove the "Aircraft/Traffic Global" folder before unarchiving since aircraft names may change over time, and unpacking an archive does not remove files that should no longer exist.
If you have replaced your traffic file (.BGL) you will need to check the replacement for yourself; the traffic file changes with almost every release and will be updated or replaced if it is changed or missing.
Multiple Copies
===============
Since the Mac version is distributed in a simple zip file, it is possible to just unzip it into more than one location. This does waste some diskspace, of course. For Windows, the standard Windows installer only allows a single copy of any program to be installed. This means you need to manually copy the installed files into any second location you need. The directories to copy are:
- <X-Plane>/Aircraft/Traffic Global
- <X-Plane>/Resources/plugins/Traffic Global
For both Mac and Windows, it is more efficient to use links instead of copies. The exact commands will vary depending on the locations of your two X-Plane installations, but in general, on both platforms it needs to be done from the command-line and will use the command "ln" on Mac and "mklink" on Windows.
Compatibility
=============
This build has been tested against X-Plane 12.00b4 and works against each in both OpenGL (in X-Plane 11) and Vulkan/Metal modes (both 11 and 12) on both Mac and Windows.
Many other plugins have been tested as part of this update. There are no known compatibility problems with current versions of any of the following:
124thATC, A-Better-Camera, Autogate, AviTab, BetterPushback, JoinFS, Gizmo64*, SAM, TerrainRadar, xEnviro, ActiveSky XP*, X-ATC-Chatter, X-Camera*, XPForce.
Please note that some versions of xPilot crash X-Plane on startup if Traffic Global is installed and TCAS enabled, due to incorrect shutdown of xPilot when it detects that the TCAS system is already in use.
ActiveSky XP v7414 causes a crash if used with X-Plane 11.50b7 or higher when TCAS is enabled. Version 7467 or better should be used.
Integration with SAM for active jetways requires SAM 2.0.8 or higher.
X-Camera 2.4 unintentionally disables certain custom cameras provided by other plugins including Traffic Global. A fix for this - 2.4.1 beta 2 - is already available.
A-Better-Camera v1.3b3 (now released) is required for users who are using this version of TGXP with Vulkan and the latest XP11.50 betas.
Many versions of XPUIPC are known to cause crashes, especially but not exclusively when TCAS is enabled, due to changes in the way that X-Plane supports TCAS. This is NOT a problem in Traffic Global.
Known Problems
==============
- If you are using an external weather engine such as xEnviro, correct weather may not be set for a minute or so after the simulator starts. This will affect runway-in-use for aircraft initialised during this period.
- Custom views do not respond correctly in VR. This is X-Plane bug XPD-10412.
- Replays are not loaded or saved due to restrictions with X-Plane.
- Aircraft animations are not correct during replay. This is X-Plane bug ???-?????.
- The custom map layers will re-enable themselves if you disable them, each time X-Plane loads new scenery. This is X-Plane bug XPD-10498 and is fixed in X-Plane 11.50.
- If very few aircraft are nearby, additional false aircraft are reported via TCAS. This is X-Plane bug XPD-10434 and is fixed in X-Plane 11.50.
- On startup, a dialog is shown saying "Deprecated dataref use", mentioning "use_real_weather_bool". This should be corrected in X-Plane 12.00b2.
v1.1.0119 - 2022/09/26
- There will be an on-screen warning about accessing a deprecated dataref. The problem here is sim-side but right now, a fairly low priority. The warning can be permanently hidden by users.
v1.1.0103 - 2022/02/22
Upgrading
=========
For Windows, simply run the installer. There is no need to manually uninstall beforehand. For Mac, please remove the "Aircraft/Traffic Global" folder before unarchiving since aircraft names may change over time, and unpacking an archive does not remove files that should no longer exist.
If you have replaced your traffic file (.BGL) you will need to check the replacement for yourself; the traffic file changes with almost every release and will be updated or replaced if it is changed or missing.
Compatibility
=============
This build has been tested against X-Plane 11.55, the latest available at time of writing, and works against each in both OpenGL and Vulkan/Metal modes on both Mac and Windows.
Many other plugins have been tested as part of this update. There are no known compatibility problems with current versions of any of the following:
124thATC, A-Better-Camera, Autogate, AviTab, BetterPushback, JoinFS, Gizmo64*, SAM, TerrainRadar, xEnviro, ActiveSky XP*, X-ATC-Chatter, X-Camera*, XPForce.
Please note that some versions of xPilot crash X-Plane on startup if Traffic Global is installed and TCAS enabled, due to incorrect shutdown of xPilot when it detects that the TCAS system is already in use.
ActiveSky XP v7414 causes a crash if used with X-Plane 11.50b7 or higher when TCAS is enabled. Version 7467 or better should be used.
Integration with SAM for active jetways requires SAM 2.0.8 or higher.
X-Camera 2.4 unintentionally disables certain custom cameras provided by other plugins including Traffic Global. A fix for this - 2.4.1 beta 2 - is already available.
A-Better-Camera v1.3b3 (now released) is required for users who are using this version of TGXP with Vulkan and the latest XP11.50 betas.
Many versions of XPUIPC are known to cause crashes, especially but not exclusively when TCAS is enabled, due to changes in the way that X-Plane supports TCAS. This is NOT a problem in Traffic Global.
Known Problems
==============
- If you are using an external weather engine such as xEnviro, correct weather may not be set for a minute or so after the simulator starts. This will affect runway-in-use for aircraft initialised during this period.
- Custom views do not respond correctly in VR. This is X-Plane bug XPD-10412.
- Replays are not loaded or saved due to restrictions with X-Plane.
- Aircraft animations are not correct during replay. This is X-Plane bug ???-?????.
- The custom map layers will re-enable themselves if you disable them, each time X-Plane loads new scenery. This is X-Plane bug XPD-10498 and is fixed in X-Plane 11.50.
- If very few aircraft are nearby, additional false aircraft are reported via TCAS. This is X-Plane bug XPD-10434 and is fixed in X-Plane 11.50.
Changes in this release:
========================
- Stop labels jittering
- Compatibility workaround for RXP
- Don't apply ft/m conversion when formatting flight-level values for labels.
- Fix incorrect positioning of radar/flightplan/departureboard window buttons after disabling and re-enabling the plugin.
- Improvements for runway operations where a single taxiway enters two connecting runways
- Add squawk codes to TCAS data
- Replay mode didn't start correctly and didn't restore aircraft after replay ended
- Fix exit positions for aircraft with offset reference datum
- Fix debug display of exits and ground positions
- Fix for default key mappings possibly not being added
- Clearer indication of why ASXP may not be connected
- ActiveSkyXP NetAddress value is not read from config.ini correctly
- Fix distant labels not being drawn (broken in 1.1.0081)
v1.1.0081 - 2022/01/11
- Stop labels jittering
- Compatibility workaround for RXP
- Don't apply ft/m conversion when formatting flight-level values for labels.
- Fix incorrect positioning of radar/flightplan/departureboard window buttons after disabling and re-enabling the plugin.
- Improvements for runway operations where a single taxiway enters two connecting runways
- Add squawk codes to TCAS data
- Replay mode didn't start correctly and didn't restore aircraft after replay ended
- Fix exit positions for aircraft with offset reference datum
- Fix debug display of exits and ground positions
- Fix for default key mappings possibly not being added
- Clearer indication of why ASXP may not be connected
v1.1.0010 - 2021/05/10
This re-release is a collection of fixes and improvements gathered since the previous release, and the addition of improved support for real-world weather including direct integration with ActiveSky XP. There are no schedule changes since the previous release since it does not make sense to update to current schedules with international flights being so affected at present.
- Reinstate aircraft lights. (Oops...)
- Fix a rare crash when removing aircraft types
- AI were not appearing on X-Plane's map if map integration was disabled
- Add simple weight-based rules for tailnumbers in Germany with possibility to add more later
- Add ability to exclude specific aircraft and easier setup for AIFP.
- Register X-Plane map layers if TG is disabled and re-enabled.
- Updated German translation
- Fix tuning of 8.33KHz airport frequencies from 25KHz radios
- Fix performance drop with Flight Factor A350 and potentially others
- Add option to disable Traffic Global when the "RELEASE_AIRCRAFT" message is received from another plugin instead of just disabling TCAS
- Fix a rare crash when calculating taxi routes
- Change the radiobutton appearance slightly to make it more different from switches.
- Several aircraft types had incorrect wingspans affecting where they could park.
- Enable/disable network settings if the dialog is open when the PC is switched between master/slave config.
- Fix rare potential crash when loading certain airports
- Many airliners had incorrect 'heavy' designation
- Parking reservations may not be updated fast enough after moving aircraft to a new airport.
- Aircraft may be created on go-around instead of simply further along the route when congested airports are populated.
- Don't adjust the traffic density if the AI thread is getting 60FPS or more, even if the visual FPS is way higher.
- Add on-screen indication of SAM and ActiveSkyXP status in Extended Info
- After doing a full traffic reset, also clear all airport weather to allow flow changes to happen instantly.
- Taxying airline traffic are better distributed on initial startup.
- Fix a potential crash when radio-calling airports removed due to having no parking or runways
- Performance improvement when drawing labels
- Use ActiveSkyXP weather when appropriate
- Optionally read METAR from disk when real-world weather is selected and ASXP isn't running
- Add keyboard shortcut to fully reset traffic
- Add ability to type an ICAO code into the flight plan view to zoom to that airport if it's nearby.
- Gear-up animations have different durations per aircraft type
- Fix duration of many gear-down animations
- Stop GA potentially using airline parking when assigned on the first frame.
- Flow arrows on the flightplan window would not change when the flow changed, until the view magnification was changed.
- Add on-course headings for runways to flightplan view.
- Improved workaround for multiple runways having no preference/on-course heading differences
- Use icons instead of dots on the flightplan view.
- Make labels work in VR (Windows only)
- Fix a number of seemingly random crashes
- Reset GL point size after use to help other plugins that only set it on initialisation
- A configured replay buffer would always be 1Gb after restarting X-Plane
- Could rarely have a corrupt start-time and altitude when creating GA flights
- Fix occasional planes moving in a straight line at strange angles even in pause mode, after the sim has been running for some time
- Write out a dummy flightschool file if none exists.
- Fix networked external visuals continually resetting
- Fix Cessna Grand Caravan having lights offset from model center
- Add new dialog to customise GA generation settings
- Try to reconnect to external PCs that couldn't initially be connected.
- Pilots of non-prop GA aircraft (jet, turboprop) have significantly higher skill levels and so are more likely to fly at night or in bad weather.
- Add Escape as a hotkey to all windows to close them.
- Allow windows to be opened/closed using the mapped key even if a window currently has keyboard focus
- Aircraft taxying out to a runway with a displaced threshold and multiple viable entrances could under some circumstances make the final leg of the route unusable for other aircraft.
- Aircraft on go-around will clear the runway line sooner
- Allow aircraft on runways to taxi faster
- Airborne GA were located too close to airports when the sim started
- Taxying aircraft could get too close on 90 degree corners
- Aircraft on runway exit legs are waiting even though they're heading away from the runway.
- Aircraft are still waiting for others directly above the runway on go-around.
- Add radar option to exclude aircraft on the ground
- Aircraft on departure or go-around could occasionally force landing aircraft to go-around even if the runway was clear
- Reset button on the Label Config dialog did not reset ranges or colour.
- Circuit direction (i.e. left-hand or right-hand) could be incorrect under certain wind conditions at multi-runway airports
v1.0.9997 - 2021/04/23
This release is a collection of fixes and improvements gathered since the previous release, and the addition of improved support for real-world weather including direct integration with ActiveSky XP. There are no schedule changes since the previous release since it does not make sense to update to current schedules with international flights being so affected at present.
There is also a readme "Resources\plugins\Traffic Global\Resources\AIFP Readme.txt", with details of some new features to help AIFP users create new schedule files. This was added last-minute so is not in the full manual.
- Fix a rare crash when removing aircraft types
- AI were not appearing on X-Plane's map if map integration was disabled
- Add simple weight-based rules for tail numbers in Germany with possibility to add more later
- Add ability to exclude specific aircraft and easier setup for AIFP.
- Register X-Plane map layers if TG is disabled and re-enabled.
- Updated German translation
- Fix tuning of 8.33KHz airport frequencies from 25KHz radios
- Fix performance drop with Flight Factor A350 and potentially others
- Add option to disable Traffic Global when the "RELEASE_AIRCRAFT" message is received from another plugin instead of just disabling TCAS
- Fix a rare crash when calculating taxi routes
- Change the radiobutton appearance slightly to make it more different from switches.
- Several aircraft types had incorrect wingspans affecting where they could park.
- Enable/disable network settings if the dialog is open when the PC is switched between master/slave config.
- Fix rare potential crash when loading certain airports
- Many airliners had incorrect 'heavy' designation
- Parking reservations may not be updated fast enough after moving aircraft to a new airport.
- Aircraft may be created on go-around instead of simply further along the route when congested airports are populated.
- Don't adjust the traffic density if the AI thread is getting 60FPS or more, even if the visual FPS is way higher.
- Add on-screen indication of SAM and ActiveSkyXP status in Extended Info
- After doing a full traffic reset, also clear all airport weather to allow flow changes to happen instantly.
- Taxying airline traffic are better distributed on initial startup.
- Fix a potential crash when radio-calling airports removed due to having no parking or runways
- Performance improvement when drawing labels
- Use ActiveSkyXP weather when appropriate
- Optionally read METAR from disk when real-world weather is selected and ASXP isn't running
- Add keyboard shortcut to fully reset traffic
- Add ability to type an ICAO code into the flight plan view to zoom to that airport if it's nearby.
- Gear-up animations have different durations per aircraft type
- Fix duration of many gear-down animations
- Stop GA potentially using airline parking when assigned on the first frame.
- Flow arrows on the flightplan window would not change when the flow changed, until the view magnification was changed.
- Add on-course headings for runways to flightplan view.
- Improved workaround for multiple runways having no preference/on-course heading differences
- Use icons instead of dots on the flightplan view.
- Make labels work in VR (Windows only)
- Fix a number of seemingly random crashes
- Reset GL point size after use to help other plugins that only set it on initialisation
- A configured replay buffer would always be 1Gb after restarting X-Plane
- Could rarely have a corrupt start-time and altitude when creating GA flights
- Fix occasional planes moving in a straight line at strange angles even in pause mode, after the sim has been running for some time
- Write out a dummy flight school file if none exists.
- Fix networked external visuals continually resetting
- Fix Cessna Grand Caravan having lights offset from model centre
- Add new dialog to customise GA generation settings
- Try to reconnect to external PCs that couldn't initially be connected.
- Pilots of non-prop GA aircraft (jet, turboprop) have significantly higher skill levels and so are more likely to fly at night or in bad weather.
- Add Escape as a hotkey to all windows to close them.
- Allow windows to be opened/closed using the mapped key even if a window currently has keyboard focus
- Aircraft taxying out to a runway with a displaced threshold and multiple viable entrances could under some circumstances make the final leg of the route unusable for other aircraft.
- Aircraft on go-around will clear the runway line sooner
- Allow aircraft on runways to taxi faster
- Airborne GA were located too close to airports when the sim started
- Taxying aircraft could get too close on 90 degree corners
- Aircraft on runway exit legs are waiting even though they're heading away from the runway.
- Aircraft are still waiting for others directly above the runway on go-around.
- Add radar option to exclude aircraft on the ground
- Aircraft on departure or go-around could occasionally force landing aircraft to go-around even if the runway was clear
- Reset button on the Label Config dialog did not reset ranges or colour.
- Circuit direction (i.e. left-hand or right-hand) could be incorrect under certain wind conditions at multi-runway airports
v1.0.9672 - 2020/08/28
This release is all about GA aircraft. These are not defined by predetermined schedules, but generated dynamically. There are a number of model fixes, additional help for VR users, plus the usual range of small improvements and fixes. Please see the list below for details and the updated manual for full information on the new GA support.
- GA aircraft exist
- Once more with feeling: GA aircraft exist!!!
- Custom camera data is sent to networked external-graphics PCs since X-Plane doesn't do this by design.
- Ignore visibility limits on flows if greater than 10 miles, have seen some set in thousands.
- Use the sim UTC time as provided when calculating UTC day offset.
- Comms was inverting arrival/departure runways when they were different.
- Keep a runway occupied if an aircraft is backtracking
- GA aircraft paints can be restricted to a list of ICAO codes, for flightschool liveries.
- Replays are partially supported - animations and load/save not working due to X-Plane limitations.
- Excluded airports/airlines with no percentage were ignored
- Model converter changes for ICAO type field
- Don't write jet engine effect emitters for prop planes
- Handle sounds in relative directories
- Model converter properly copies multiple sound variations
- Fix a crash in error reporting
- Restrict textures to 2K.
- Fix logic problem creating go-around legs.
- Fix backwards taxying on approach due to positive rearward axle offset.
- Scale tyre smoke according to aircraft class
- Add option to show or hide scheduled and GA on the flightplan view
- Fix labels being shown for above-density aircraft.
- Only query the weather once every few seconds, not per frame.
- Base backtrack circle size on the runway width as well as the aircraft landing gear offsets
- Improve turning smoothness
- Add label option for engine type
- Add basic MSA awareness for GA
- Increase on-runway fast-taxi speed
- Fix rare prediction error where a distant aircraft could be activated if it was taxying out
- Numerous changes for altitude checks returning bad values at distance.
- Don't build a cruise altitude curve if modifying a long cruise waypoint after the midpoint.
- Improvements to circuits
- Penalise sharp corners on taxiways less than sharp corners transitioning from runway to taxiway
- Don't cause huge framerate drop if the license needs revalidated but can't be
- Trim spaces from pasted license keys.
- Add zoom support for custom cameras
- Performance improvement for flightplan view
- Blocked status was being lost on occasion when taxying
- Limit nosewheel steering angle to +/- 90
- Changing the TCAS setting via dataref will update the settings UI if it's open
- More work on detecting contact points
- When leaving parking with no clear route and moving forward, pull straight forward briefly then straight for the nearest point on the first edge.
- Allow straight-line exit from parking when no intersect can be found, even if the intercept angle is > 90 degrees.
- Improved collision detection on fallback taxi out
- Change n1 for prop/turboprop to improve default animations
- Fix plane being repositioned when using the "immediate pushback" option
- Don't scan for spurs unless the leg is all in front or all behind.
- Don't remove suspected spurs if we can't intersect with anything.
- Airline codes updated
- Decrease opacity of prop disc, it was effectively transparent.
- Fix prop shadows on models
- Ensure that isolated sections of taxiway in X-Plane 10 airports with no defined taxiways can reach the runway.
- Aircraft reversing out of parking will not reverse so far before moving forwards
- Draw runway offset thresholds on the flightplan view
- Change taxi routing around runway entry zones to prevent zones made up of many edges being excessively penalised
- Start accelerating to fast-taxi if entering a runway at an entry point inside a displaced threshold which is not the best one for the runway
- Aircraft entering a runway for takeoff before a displaced threshold will fast-taxi to the threshold instead of beginning the takeoff run immediately
- Performance improvement for drawing the flight plan window
- Change to handling sharp turn coursefinding
- Move map labels closer to the icon
- Add a new map layer specifically for GA
- Aircraft on go-around will now start to descend during the base leg
- Incorrect altitudes were used for displaced thresholds on X-Plane 10 airports
- Preplanned taxi route was not being cleared when a route was reset for repositioning, potentially causing taxi across the airport if the chosen parking also changed.
- Point-to-point GA flights could have inappropriate durations
- Ensure slow aircraft doing a go-around on a long runway have enough space to properly descend.
- GA aircraft will often fly around other airport zones.
- Change tyre smoke emission on different surfaces.
- Go-around could skip locations in some circumstances
- Allow small GA aircraft to taxi round others when deadlocked.
- Aircraft will enter parking from the closest point on the nearest taxiway, attempting to avoid other parking, if all other attempts at finding the correct parking entry method fail.
- Add image buttons to the additional views to help VR users
- Add menu for AI cameras to help VR HOTAS users
- Flight-board can now be scrolled using the mouse/VR pointer.
- Add relative-altitude label option
- Make all labels with distance/altitude obey the imperial/metric switch.
- Add altitude ranges, and absolute/relative option to the radar
- Very busy runways will operate with reduced safety distances for departures.
- Fix race condition where the traffic may not initialise correctly for several minutes after sim start
v1.0.9454:
- Reduce likelihood of negative time skipping if XP has several seconds between frames
- Improve traffic flow in the vicinity of runway exit zones
- Fix Mac-specific text error on the Radar display
- The aircraft substitution system will now use the closest aircraft type instead of the first match.
- In networked mode, field of view affected whether AI on all external graphics computers were correctly pinned to the ground.
- Add network compression and reduce overheads.
- Show packet loss stats
- Correctly delete AI when switching from external visuals back to master.
- Several airline livery fixes/additions.
- Add pitch/roll/heading datarefs.
- Change handling of wind/cloud layers.
- Clean up transparent click-detection window if camera system is disabled.
- Add more detailed flight phases to datarefs.
- When force-freeing a parking slot for the user, also clear overlapping parking.
- All available liveries are included whether the airline is scheduled or not.
- Fix Frontier A321 using the wrong livery
- Additional regional airlines added to traffic database
- Sort TCAS entries using distance from player, not distance from camera
- Runway-to-AI camera could behave strangely if used to show a runway at a remote airport
- Merge runway-flow selectors for the same runway and the same conditions where one is marked arrival-only and one departure-only.
- More efficient use of overlapping parking spots when occupied by smaller aircraft.
- Selection of parallel runways on approach was reversed i.e. 26L would be used where 26R was more appropriate.
- Fix J41 model which had door animations linked to lights
- Obey the undocumented "flatten" option for airports.
- Fix aircraft turning off the runway too soon if a runway exit was immediately next to the transition from approach to taxi
- Add ability to customise labels for airborne, ground and radar.
- Add taxiway name as label option.
- Avoid speeding up just before a corner.
- Add Shift+Home shortcut to flight plan legend
- Change detection of parking entry/exit routes.
- Draw parking entry/exit and radius on the flight plan view when zoomed in.
- Make sure TCASIndex dataref is synchronised with the TCAS data.
- Reduce rendering passes for AI detection and billboards.
- Enable leading-edge slats for models equipped with them.
- Add callable command to toggle TCAS system.
- Big changes to the way parking pushback is detected.
- Show pushback locations on the flightplan view when zoomed very close.
- Add ability to set active AI and camera via datarefs.
- Fix incorrect taxi destination for one-way runway entry nodes
- Fix incorrect taxi destination for incorrectly-designated runway entry nodes
- Slightly reduce ignore zone around parking
- Add option to change label visibility range
- Fix bug where TCAS positions were only updating for visible aircraft
- Fix incorrect text size when SSAA is enabled.
- Create appropriate fake multi-runway flow rules for parallel runways with different allowed aircraft classes
- Hide hard-excluded flights from the departure board
- Have different default taxi speeds for different aircraft classes.
- Fix typo in reading 8.33KHz airport departure radio frequencies.
- Fully fix click detection including in full-screen multimonitor
- Camera-type dataref not being cleared correctly if the camera control is taken away
- Add keyboard shortcut to certain menu items
- Minor fix to runway splitting
- Add managed runway-flow changeover to prevent frequent flipping in variable winds.
- Add workaround for incorrect flow time rules defined as 00->24 instead of 0000->2400.
- Add workaround for incorrect flow wind rules which have a zero-degree heading range.
- Use the correct aircraft type for the player's aircraft when assigning runways in comms.
- Add ability to reduce as well as exclude airport/airline traffic using Excluded...txt files.
- Add "heavy" to the comms callsign if appropriate.
- Take account of user altitude when calculating radio range.
- Add option to query source/destination airport datarefs as int arrays of XPNavRefs.
- Add colour picker to Label Config
- More work on player runway detection
- Add a little variation to braking distances.
- Alternate aircraft are now enabled - multiple variants per aircraft/airline.
- Detection of unplanned camera loss fixed to detect slow frames better
- Add liveries to be marked with the maximum number of instances.
- Ease-of-use changes for VR in windows.
- Add basic UI to define airport/airline excludes
- Full support for the all-new TCAS system in X-Plane 11.50
- Add a load of new model paints courtesy of XPlaner73 and Craggle
- Fix problem with cutting corners on very short legs
- Fix glideslope calculations.
- Mark all runways as allowing GA traffic at airports where no flow rules exist.
- Fix potential infinite loop when changing airports in the departure board after restarting a flight in a new location with no airports with traffic nearby
- Performance optimisations.
- Add minimum height range on the Flightplan view
- Updated French translations.
- Set a runway as occupied if an aircraft on go-around is overhead
- Database update - Fix several country and airline mappings
- Remove some "Corporation"s from airline names.
- Fix comms for airports which have multiple frequencies defined for the same purpose
- Fix pushback onto perpendicular
- Change future location detection to prevent early reservation of runway when a sequence of sharp corners exists
- Check for future deadlocks continually when on pushback.
- Add runway dataref.
- Add the version to the Plugin Manager info.
- Add shared datarefs for airport flows. Change camera_type and active_instance datarefs to be shared.
- Add writeable dataref to allow stop/start and erase of an AI.
- Ensure that datarefs are consistent even if AI state changes during building.
- Highlight the current flight more clearly on the departure board.
- Parking descriptive text on the flightplan view was incorrectly positioned.
- Highlight the parking for the active AI when close enough.
- Fix parking-entry speed change again.
- Add taxiroute dataref.
- Add timezone awareness, X-Plane style (i.e. ignore DST).
- Fix creation of flow rules for some airports where none exist not covering all possibilities.
- Example plugin will change AI targets on AI startup if the previous one is no longer taxying or d