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Just Flight – Traffic Global for X-Plane 11 for Windows

$52.99

Publisher: Just Flight
Date Added: Jan-14-2020
Updated: Jun-30-2020
Version: 1.0.9454
File Size: 1.6 GB

SKU: JFD-1080 Category: Tags: ,

Compatible With:

    

Description

Also available for Mac; get it here

Traffic Global for X-Plane 11 (Windows) provides high quality animated AI aircraft models in authentic airline liveries and with full 3D sound and lighting and effects. Installation is simple and the software is ready to run ‘out the box’.

Traffic Global comes with 65 aircraft types and over 860 liveries covering most of the world’s airlines. Over 600,000 flights are included by default and these cover more than 3,000 global airports with complex, multi-point, multi-day flight schedules. New or altered aircraft liveries can be easily added and do not require any additional configuration.

Traffic Global loads everything in the background and is usually ready to go as soon as your flight starts. Even with hundreds of AI aircraft on screen and more being simulated nearby, simulator performance is barely affected.

The AI aircraft respond to the movements of your aircraft as you move around an airport and the software is compatible with all third-party airports. Seven new controllable external views allow you to follow individual AI aircraft and three new control windows are also included: a radar display centered on your aircraft, a flight board which is switchable between all nearby airports and a flight plan display showing nearby airports, taxiways and flying aircraft.


FEATURES

Hundreds of combinations of airlines and aircraft provided – Traffic Global comes with 65 aircraft types over 860 liveries covering most of the world’s airlines.

Over 600,000 flights included by default – the flight database is created from recent commercially sourced flight data and processed using custom tools specifically written for Traffic Global. It has up-to-date flights covering more than 3,000 global airports with complex, multi-point, multi-day flight schedules.

High performance – even with hundreds of AI aircraft on screen and more being simulated nearby, simulator performance is barely affected. Traffic Global is highly multi-threaded.

AI respond to the sim pilot – as you move around the airport, other traffic will do its best to stop and allow you to pass. Collision with AI is possible but can be disabled.

Seamless start-up – there is no need to manually configure a flight plan or wait when you start a new flight or move to a new airport; Traffic Global loads everything in the background and is usually ready to go as soon as your flight starts.

Full 3D sound for all aircraft – each AI aircraft has engine and equipment sounds modelled in 3D using the widely supported OpenAL. Volume is controllable independently of X-Plane’s own.

Simple installation – no messing around setting up subscriptions, additional files or per-airport custom setups. Traffic Global is ready to run ‘out the box’.

Compatible with third-party airports – Traffic Global uses the same data for airport definitions as the simulator itself, so third-party airports, both commercial and free, will be used if they are installed.

Many new camera types – seven new controllable external views allow you to follow individual AI aircraft, either independently or in association with your own.

Three new control windows – a radar display centered on your aircraft, a flight board switchable between all nearby airports, and a flight plan display showing nearby airports, taxiways and flying aircraft are provided. Each has hotkeys and can be detached from the main X-Plane window.

Full X-Plane integration – new map layers showing flying or grounded AI aircraft are added to X-Plane and most hotkeys can be re-assigned using the standard X-Plane settings.

Networking support included as standard – serious cockpit builders using more than one PC to control their displays get the same traffic across their entire setup.

Extendable – new or altered aircraft liveries can easily be added and will be used with no additional configuration. New traffic can be added using freely-available tools; Traffic Global uses the same traffic database format as Prepar3D and Flight Simulator X.

Potential for third-party plugin integration – Traffic Global publishes ‘datarefs’ exposing the locations of all nearby traffic and includes example code for using them.

FAQs

Q: How complicated is the product to set up?
A: It comes with an automated installer. Once installed, you will be able to launch X-Plane 11 and immediately see the AI traffic.

Q: How will this impact performance (FPS)?
A: This will obviously vary depending on your hardware and settings but with AI traffic set to 100% at Heathrow, we are only seeing a 1 FPS drop on a PC with a Ryzen 2700X CPU and NVIDIA GeForce GTX 1080 GPU. If your PC can run X-Plane 11 with satisfactory performance, then it should be able to handle Traffic Global.

Q: Can I adjust the density of AI traffic?
A: Yes, there is a simple density percentage slider.

Q: Is it compatible with Mac?
A separate version is available for Mac; get it here

Q: Will you be adding GA and/or military traffic?
A: This is something that we would like to include in a future update or expansion pack to the core program.

Q: What is the delay between launching X-Plane 11 and Traffic Global compiling all the traffic data it needs?
A: There is no delay.

Q: What about if I change the flight time or the location of my aircraft?
A: The local traffic is automatically updated after any significant changes in location. This will not pause the simulator and is fully automatic. New AI aircraft should begin to appear almost immediately, and the full process should be no longer than a couple of seconds.

Q: Are there controls for customising the AI traffic?
A: Yes. For example, you can disable specific airlines and prevent traffic from appearing at specific airports. These changes can be made without having to restart the simulator.

Q: How will I interact with the new systems in X-Plane 11?
A: There are a number of new keyboard commands added to X-Plane. These can be customised in exactly the same way as any other X-Plane command.

Q: How realistic are the AI aircraft sounds?
A: Traffic Global comes with its own custom sound set featuring authentic aircraft sounds to add to the immersive experience.

Q: Does Traffic Global support networking across multiple computers?
A: Yes.

Q: Will the X-Plane ATC be aware of the AI traffic? Are there plans to provide compatibility with ATC add-ons (e.g. Pilot2ATC and 124thatc)?
A: X-Plane’s internal AI should be disabled when using Traffic Global because there is no way to inform X-Plane of any external traffic. However, the well-known ‘TCAS Hack’ is supported to allow third-party tools to see some nearby traffic. In addition, a set of datarefs has been provided, with an example, to allow third parties to access full traffic data.

Q: Will I be able to monitor the AI traffic?
A: We have created custom radar and flight board windows, both of which can be undocked from X-Plane’s main window. There are also a number of external views, allowing you to cycle through nearby aircraft or pick specific ones from either of the control windows. Finally, there is an airport view, using the airport’s designated ‘tower’ position if provided by X-Plane.

Q: Does Traffic Global require the installation of multiple plug-ins?
A: No. There is only be one essential plug-in added to X-Plane 11.

Q: What about airports with inadequate or missing data?
A: Traffic Global can only work with the data that is available. It is aware of improved data as it becomes available, so if a more accurate airport is installed or provided as part of X-Plane 11, that airport’s facilities will be used immediately. Please consult The X-Plane Scenery Gateway for details of how to improve default airports.

SYSTEM REQUIREMENTS

  • X-Plane 11 (11.30 or later recommended)
  • Multi-core 64-bit CPU (4-core/8-thread or better recommended)
  • 8GB memory, more recommended (approximately 500MB overhead beyond the normal X-Plane requirement)
  • DirectX-11 graphics card
  • Windows 7 or later (Also available for Mac; get it here)
  • 7GB disk space (SSD recommended)

INSTALLATION GUIDE

Need help getting this installed? Then read the official installation guide.

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Traffic Global (XP11) Changelog

Latest Update: 29/06/2020

The below log shows all updates for this product since release:

v1.0.9454

Upgrading

=========

For Windows, simply run the installer. There is no need to manually uninstall beforehand. For Mac, please remove the “Aircraft/Traffic Global” folder before unarchiving since aircraft names may change over time, and unpacking an archive does not remove files that should no longer exist.

If you have replaced your traffic file (.BGL) you will need to check the replacement for yourself; the traffic file changes with almost every release and will be updated or replaced if it is changed or missing.

Compatibility

=============

This build has been tested against X-Plane 11.50 betas 1 through 11, the latest available at time of writing, and works against each in both OpenGL and Vulkan/Metal modes on both Mac and Windows. It has also been tested against 11.41r1. It’s just not possible to guarantee that this will continue to work for future X-Plane beta releases since the platform it is running on is changing. If something gets broken in future X-Plane betas or of course the final 11.50 release then an interim release will be made available as soon as possible.

Many other plugins have been tested as part of this update. There are no known compatibility problems with current versions of any of the following:

124thATC, A-Better-Camera, Autogate, AviTab, BetterPushback, JoinFS, Gizmo64, SAM, TerrainRadar, xEnviro, ActiveSky XP*, X-ATC-Chatter, X-Camera*, XPForce.

Please note that some versions of xPilot crash X-Plane on startup if Traffic Global is installed and TCAS enabled, due to incorrect shutdown of xPilot when it detects that the TCAS system is already in use.

ActiveSky XP v7414 causes a crash if used with X-Plane 11.50b7 or higher when TCAS is enabled. Version 7467 or better should be used.

Integration with SAM for active jetways requires SAM 2.0.8 or higher.

X-Camera 2.4 unintentionally disables certain custom cameras provided by other plugins including Traffic Global. A fix for this – 2.4.1 beta 2 – is already available.

A-Better-Camera v1.3b3 (now released) is required for users who are using this version of TGXP with Vulkan and the latest XP11.50 betas.

Known Problems

==============

– If you are using an external weather engine such as xEnviro, correct weather may not be set for a minute or so after the simulator starts. This will affect runway-in-use for aircraft initialised during this period.

– The custom map layers will re-enable themselves if you disable them, each time X-Plane loads new scenery. This is X-Plane bug XPD-10498 and is fixed in X-Plane 11.50.

– Custom views do not respond correctly in VR. This is X-Plane bug XPD-10412.

– If very few aircraft are nearby, additional false aircraft are reported via TCAS. This is X-Plane bug XPD-10434 and is fixed in X-Plane 11.50.

– X-Plane can stutter when loading textures for the first time. This should be fixed for X-Plane 11.50b12.

Changes in this release:

– Manual updated to reflect changes

– Reduce likelihood of negative time skipping if XP has several seconds between frames

– Improve traffic flow in the vicinity of runway exit zones

– Fix Mac-specific text error on the Radar display

– The aircraft substitution system will now use the closest aircraft type instead of the first match.

– In networked mode, field of view affected whether AI on all external graphics computers were correctly pinned to the ground.

– Add network compression and reduce overheads.

– Show packet loss stats

– Correctly delete AI when switching from external visuals back to master.

– Several airline livery fixes/additions.

– Add pitch/roll/heading datarefs.

– Change handling of wind/cloud layers.

– Clean up transparent click-detection window if camera system is disabled.

– Add more detailed flight phases to datarefs.

– When force-freeing a parking slot for the user, also clear overlapping parking.

– All available liveries are included whether the airline is scheduled or not.

– Fix Frontier A321 using the wrong livery

– Additional regional airlines added to traffic database

– Sort TCAS entries using distance from player, not distance from camera

– Runway-to-AI camera could behave strangely if used to show a runway at a remote airport

– Merge runway-flow selectors for the same runway and the same conditions where one is marked arrival-only and one departure-only.

– More efficient use of overlapping parking spots when occupied by smaller aircraft.

– Selection of parallel runways on approach was reversed i.e. 26L would be used where 26R was more appropriate.

– Fix J41 model which had door animations linked to lights

– Obey the undocumented “flatten” option for airports.

– Fix aircraft turning off the runway too soon if a runway exit was immediately next to the transition from approach to taxi

– Add ability to customise labels for airborne, ground and radar.

– Add taxiway name as label option.

– Avoid speeding up just before a corner.

– Add Shift+Home shortcut to flight plan legend

– Change detection of parking entry/exit routes.

– Draw parking entry/exit and radius on the flight plan view when zoomed in.

– Make sure TCASIndex dataref is synchronised with the TCAS data.

– Reduce rendering passes for AI detection and billboards.

– Enable leading-edge slats for models equipped with them.

– Add callable command to toggle TCAS system.

– Big changes to the way parking pushback is detected.

– Show pushback locations on the flightplan view when zoomed very close.

– Add ability to set active AI and camera via datarefs.

– Fix incorrect taxi destination for one-way runway entry nodes

– Fix incorrect taxi destination for incorrectly-designated runway entry nodes

– Slightly reduce ignore zone around parking

– Add option to change label visibility range

– Fix bug where TCAS positions were only updating for visible aircraft

– Fix incorrect text size when SSAA is enabled.

– Create appropriate fake multi-runway flow rules for parallel runways with different allowed aircraft classes

– Hide hard-excluded flights from the departure board

– Have different default taxi speeds for different aircraft classes.

– Fix typo in reading 8.33KHz airport departure radio frequencies.

– Fully fix click detection including in full-screen multimonitor

– Camera-type dataref not being cleared correctly if the camera control is taken away

– Add keyboard shortcut to certain menu items

– Minor fix to runway splitting

– Add managed runway-flow changeover to prevent frequent flipping in variable winds.

– Add workaround for incorrect flow time rules defined as 00->24 instead of 0000->2400.

– Add workaround for incorrect flow wind rules which have a zero-degree heading range.

– Use the correct aircraft type for the player’s aircraft when assigning runways in comms.

– Add ability to reduce as well as exclude airport/airline traffic using Excluded…txt files.

– Add “heavy” to the comms callsign if appropriate.

– Take account of user altitude when calculating radio range.

– Add option to query source/destination airport datarefs as int arrays of XPNavRefs.

– Add colour picker to Label Config

– More work on player runway detection

– Add a little variation to braking distances.

– Alternate aircraft are now enabled – multiple variants per aircraft/airline.

– Detection of unplanned camera loss fixed to detect slow frames better

– Add liveries to be marked with the maximum number of instances.

– Ease-of-use changes for VR in windows.

– Add basic UI to define airport/airline excludes

– Full support for the all-new TCAS system in X-Plane 11.50

– Add a load of new model paints courtesy of XPlaner73 and Craggle

– Fix problem with cutting corners on very short legs

– Fix glideslope calculations.

– Mark all runways as allowing GA traffic at airports where no flow rules exist.

– Fix potential infinite loop when changing airports in the departure board after restarting a flight in a new location with no airports with traffic nearby

– Performance optimisations.

– Add minimum height range on the Flightplan view

– Updated French translations.

– Set a runway as occupied if an aircraft on go-around is overhead

– Database update – Fix several country and airline mappings

– Remove some “Corporation”s from airline names.

– Fix comms for airports which have multiple frequencies defined for the same purpose

– Fix pushback onto perpendicular

– Change future location detection to prevent early reservation of runway when a sequence of sharp corners exists

– Check for future deadlocks continually when on pushback.

– Add runway dataref.

– Add the version to the Plugin Manager info.

– Add shared datarefs for airport flows. Change camera_type and active_instance datarefs to be shared.

– Add writeable dataref to allow stop/start and erase of an AI.

– Ensure that datarefs are consistent even if AI state changes during building.

– Highlight the current flight more clearly on the departure board.

– Parking descriptive text on the flightplan view was incorrectly positioned.

– Highlight the parking for the active AI when close enough.

– Fix parking-entry speed change again.

– Add taxiroute dataref.

– Add timezone awareness, X-Plane style (i.e. ignore DST).

– Fix creation of flow rules for some airports where none exist not covering all possibilities.

– Example plugin will change AI targets on AI startup if the previous one is no longer taxying or departing, as well as none selected.

– Fix a crash dealing with user parking

– Fix a crash on startup if another plugin reads datarefs before TG is initialised

– Adjust for manual time offset

– Airline identifier updates

– Rework go-arounds to fix corners and early touchdown

– TCAS reinstated for 11.50b7 in Vulkan mode.

– Some magnetic variation fixes

– Center runways get a larger circuit.

– Aircraft no longer all land precisely on the centerline

– Add visible warning if X-Plane is set to external visuals, and no data is being received.

– Add a north line and numeric heading indicator to the radar.

– Fix long straight lines on the flightplan view at certain point in AI curves

– Increase circuit height to clear departing aircraft.

– Fix bug affecting taxi speeds of aircraft that just landed a long way from the user

– Was applying longitude corrections backwards on the radar

– Add command to initiate pushback to help airport designers with testing.

– Don’t show blue movement lines for non-flying aircraft

– Extend runway-use detection for the player out to 10NM

– Weld taxiway waypoints that are too close together for a given aircraft type.

– Preload detailed airport data for relevant airports periodically

– Vary the default takeoff run length by engine type as well as size class

– Clicking on the user in the flightplan view used the wrong view type

– Flow rules were removed if a runway was unusable, even if another runway in the same flow was good.

– Add ‘Follow User’ option to the flightplan view.

– If on approach, don’t give way to a closer aircraft if it’s already on go-around.

– Improve handling of changes from positive to negative speed

– Fix a potential crash with TCAS aircraft being deleted

– Fix pushback along a spur that touches the parking spot (i.e. all of KMCO)

– A waiting aircraft could enter the runway when an approaching aircraft passed the entry point

– Performance improvement for the flightplan window drawing.

– Fix transition between ground and air sections of departure

– Takeoff altitude profile changed.

– Have type-specific climb/departure climb/descent rates

– Fix runway designators not being shown in labels.

– Fix labels for flight number

– Updated Spanish translations.

– Fix labels on external displays. Note that some label items, relating to runway or taxiway names, are unavailable on external displays.

– Fix full-screen multi-monitor mouse drag

– Update settings dialog values each time it opens to handle TCAS setting override from dataref

– Delete old crash dumps if a crash occurs which isn’t TG.

– Show a more detailed altitude curve on the first 20% of a departure leg

– Reinstate tcas_index dataref, limited to 19 aircraft, even if tcas_override is on.

– Can now do backtrack on runway if needed to get to an exit

– Fix tab key (show/hide/autoshow controls) on Radar.

– Add ICAO aircraft type to tcas datarefs.

– AI will now backtrack for takeoff if needed

– Model and paint changes

– Handle some payware airports which are defined with mixed or lower case ICAO codes

– Fix problem with welding taxiway nodes at too shallow an angle

– Update stall and cruise speeds for most aircraft.

– Update the departure board if the day changes but the time doesn’t

– Polar Air Cargo/Pacific Air Cargo codes corrected

– Improve calculation of takeoff and braking distances.

– Workaround for some airports with bad flows which allow aircraft types to land but not depart or vice-versa.

– Fix aircraft refreshing instead of recreating with certain ranges of time change in X-Plane

– Properly account for the delayed touchdown point when deciding the runway exit route

– Sound was interrupted for one frame for nearby aircraft going out of view.

– Rewrite installer UI to use standard dialogs including “Features”

– Aircraft may not be fully recreated under very specific circumstances, when changing the flight to be on a different day.

– Have different delays before entering runway for takeoff, depending on relative size classes

– Add support for SAM 2.0.8 and higher.

– Improve multi-runway detection

– When more than one runway exit connected to the same point, the intended route was not always used.

– Add a small bias for taxi routes to avoid complex areas in favour of simple ones

– Stop aircraft circling forever during a descending sharp turn from cruise to approach

– Add information about aircraft blocking a flow change by hovering over the wind indicator in the flightplan view.

– Potential fix for network issue where individual aircraft randomly disappear for a few seconds.

– Make aircraft nearing an airport which is changing flows hold.

– Add separate volume control for external cameras

– Aircraft in non-UTC timezones were incorrectly reset when the UTC day changed.

– The installer would inappropriately report errors on some PCs

– Taxi lights are used sooner

– Choose whether external visuals sync to framerate, calculation complete or X-Plane UDP Data rate

v1.0.9113 (Windows & MAC)

Compatibility
=============
This build has been tested against X-Plane 11.50 betas 1 through 3, the latest available at time of writing, and works against each in both OpenGL and Vulkan/Metal modes on both Mac and Windows. It has also been tested against 11.41r1. Given that there are several more X-Plane beta releases planned it’s just not possible to guarantee that this will continue to work while the platform it is running on is changing. If something else gets broken in future X-Plane betas then another interim release like this one will be made as soon as possible.

Many other plugins have been tested as part of this update. There are no known compatibility problems with any of the following:
124thATC, A-Better-Circle, Autogate, AviTab, BetterPushback, JoinFS, Gizmo64, SAM, TerrainRadar, xEnviro, X-ATC-Chatter, XPForce.

Please note that some versions of xPilot crash X-Plane on startup if Traffic Global is installed and TCAS enabled, due to incorrect shutdown of xPilot when it detects that the TCAS system is already in use.

Known Problems
==============
*********************************************************************
*** TCAS DOES NOT WORK IN X-PLANE 11.50 IN VULKAN MODE! ***
*** This is due to a breaking change in the underlying simulator, ***
*** and unfortunately at least for now these is nothing that can ***
*** be done to fix this. Please don’t raise support tickets for ***
*** missing TCAS! ***
*********************************************************************

– Transitions between certain go-around/circuit legs are not smooth.
– Airports with poorly-defined taxi routes may still use unnecessarily sharp corners.
– If you are using an external weather engine such as xEnviro, correct weather may not be set for a minute or so after the simulator starts. This will affect runway-in-use for aircraft initialised during this period.
– The custom map layers will re-enable themselves if you disable them, each time X-Plane loads new scenery. This is X-Plane bug XPD-10498 and can not be worked around.
– Custom views do not respond correctly in VR. This is X-Plane bug XPD-10412.
– If very few aircraft are nearby, additional false aircraft are reported via TCAS. This is X-Plane bug XPD-10434.
– Wind direction at airports can still cause the runway-in-use to change far too often with variable winds being fed to X-Plane from external weather systems. A fix for this is under development but is much more involved than it seems, and is not yet ready for release. Please bear with me!

Known problems with fixes under development:
——————————————–
– Further work on controlled changing of airport flows
– Enable multi-runway use on a wider range of badly-defined airports
– Significant changes in how pushback routes are calculated
– Several new datarefs
– Additional help for airport designers in the Flightplan view
– Aircraft may turn off the runway too fast for specific combinations of aircraft, runway, taxiway locations and flow
– Include all paints for all models for all known airlines, not just the ones used in the default traffic database
– Several paint fixes
– More efficient networking
– Field-of-view incorrectly affecting networked displays
– Aircraft continuing a reverse-pushback all the way to the first sharp junction
– … and more!

Changes in this release:
========================
– Compatibility with both OpenGL and Vulkan/Metal modes.
– Fix for reading radio frequencies for certain airports.
– Additional logging around the pseudo-ATC. If the above fix doesn’t help, please contact support with your log.
– Crash fix for random crash which was possible when TCAS was enabled and you changed aircraft mid-flight.
– Crash fix for a small number of third-party schedule files which referred to a specific set of airports.
– Crash fix for random crash when removing aircraft after the density setting had been reduced.
– Potential fix for certain commercial, third-party airports affecting calculation of AI touchdown points at airports at the end of long user flights.
– Wind direction is now calculated using the airport’s elevation rather than the user’s.
– Fix for a potential freeze during shutdown.

In addition, several changes have been submitted to WED to highlight some of the most common problems with ATC flows that Traffic Global
is currently trying to work around.

v1.0.8931 – Windows

v1.0.8933 – MAC

– Fix a number of textures

– Fix a number of eagle-claw animations

– Partial fix for Dash-8 propellers, pending actual model updates

Upgrading

For Windows, simply run the installer. There is no need to manually uninstall beforehand. For Mac, please remove the “Aircraft/Traffic Global” folder before unarchiving since aircraft names may change over time, and unpacking an archive does not remove files that should no longer exist.

Compatibility

Many other plugins have been tested as part of this update. There are no known compatibility problems with any of the following:

124thATC, A-Better-Circle, Autogate, AviTab, BetterPushback, JoinFS, Gizmo64, TerrainRadar, SAM, xEnviro, X-ATC-Chatter, XPForce.

Please note that some versions of xPilot crash X-Plane on startup if Traffic Global is installed and TCAS enabled, due to incorrect shutdown of xPilot when it detects that the TCAS system is already in use.

v1.0.8916

Notes:

A new feature has been added to make it easier to find out what runways are in use by Traffic Global for the AI. A new pseudo-ATC call has been added, default hotkey “End”, which will use your current active radio frequency (i.e. COM1/COM2 as selected) to find the nearest airport listening on that frequency and tell you the current wind, anticipated arrival and departure runways (arrival if you are airborne, departure if you are on the ground), and will reserve and clear a parking slot for you if you are airborne. Although this is done is pseudo-ATC speech IT IS NOT A FULL ATC SYSTEM 🙂

This release is also the first release for the Apple Mac.

Known problems:

– The Dash8 propeller may not be visible at certain RPM ranges – this is awaiting a model fix.

– Transitions between certain go-around/circuit legs are not smooth.

– Airports with poorly-defined taxi routes may still use unnecessarily sharp corners.

– If you are using an external weather engine such as xEnviro, correct weather may not be set for a minute or so after the simulator starts. This will affect runway-in-use for aircraft initialised during this period.

– The custom map layers will re-enable themselves if you disable them, each time X-Plane loads new scenery. This is X-Plane bug XPD-10498 and can not be worked around.

– Custom views do not respond correctly in VR. This is X-Plane bug XPD-10412.

– If very few aircraft are nearby, additional false aircraft are reported via TCAS. This is X-Plane bug XPD-10434.

Changes:

– Add an optional legend to the flight plan view.

– Fix some minor timing issues which may cause strange AI movement

– Fix timing and improve duration of engine spool-up/down sounds.

– Remove some useless warnings from the X-Plane logfile.

– Reduce likelihood of sudden turns during pushback.

– Force-map Doha airport from OTBD to OTHH since X-Plane still has DOH mapped to OTBD.

– Force-map Istanbul airport IATA/ICAO codes to override X-Plane’s data which is out of date.

– Add a small variation to departure times to avoid a row of aircraft all moving at precisely the same time.

– Small fixes for wheel rotation animations.

– Fix for nested, scaled, animated translations in the model converter

– When scanning for alternative aircraft don’t bother checking the base model twice.

– Add AT7 to aircraft equivalency list with ATR and AT4.

– When finding alternative aircraft, also try airline names with “Airlines”, “Airways”, “Air”, “Aviation” and “Aereas” appended.

– Fix bug which might result in double-freeing locations immediately after parking.

– Minor edits to two airline names

– Add basic radio-based information about active runway and parking.

– Aircraft substitution may not always find a valid aircraft if the sought airline is completely unrecognised.

– Enable dual-runway operation at airports that would suit it but which are misconfigured.

– Potential fix for a rare random crash.

– Always remove a parked AI aircraft if the player requests parking.

– Work around several airport data issues to include more in the database.

– Potential fix for a rare crash

– Add runway-in-use info to the Flight Plan display

– Animations were often not being reset when time was moved backwards.

– Fix animations including resting pitch being wrong after manually moving time backwards.

– Keep the nav lights on unless the aircraft is fully parked.

– Add EULA for the Mac version

– Stop AI-centered views switching themselves off under some conditions when external weather engines are installed.

– Add a guess at which module caused a crash for Windows.

– Change displayed units from meters to feet to be consistent.

– Some corrections for the German translation.

– Add an option to select between metric or imperial units.

– Handle different transparencies on the same texture in model converter.

– Add temporary monocolour substitute for separate glass texture.

– Change pitch on approach and landing

– Slave computers would not reconnect if the plugin was disabled then re-enabled.

– Build dataref arrays on the background thread to remove framerate drop when in use by other plugins.

– Adjust approach and landing profiles when approaching against the active flow.

– Show the glideslope in more detail after approach 80% complete.

– Improvements to landing profiles

– Merge weather changes slowly to minimise active runway changes

– Prefer purpose-specific parking slots over those with no purpose restrictions.

– Fix sudden jump in speed after wheel retract under some circumstances

– Updated French translations

– Fix units for several particle effects

– Add missing translation key for “Online Help”

– Correct description of runway selection keys for runway-to-aircraft view

– Fix a number of 737-300 textures

v1.0.8818

Notes:

– The custom map layers will re-enable themselves if you disable them, each time X-Plane loads new scenery. This is X-Plane bug XPD-10498 and cannot be worked around.

– Custom views do not respond correctly in VR. This is X-Plane bug XPD-10412.

– If very few aircraft are nearby, additional false aircraft are reported via TCAS. This is X-Plane bug XPD-10434.

Changes:

– Change the module name from ’64\win.xpl’ to ‘win_x64\Traffic Global.xpl’ in line with the current recommendations.

– Compatibility fix for librain in VR.

– Add option to totally remove map layers.

– Correct the spatial cell index count in the BGL.

– Fix missing green nav light on B757-200-PW

– Add about 50 more airline records.

– Fix Norwegian Air Shuttle ICAO code (was NAS, corrected to NAX)

– Validation options in debug mode.

– Add a workaround for X-Plane bug XPD-10497, a random crash when drawing the map after new scenery has loaded.

– Small performance improvement for dataref access

– Add flight phase dataref

– Support CPUs older than 2011.

– Disable the folder browser in the installer when updating to a new version.

v1.0.8796

Known issues currently being looking into:

– The Dash8 propeller may not be visible at certain RPM ranges – this is awaiting a model fix.

– Transitions between certain go-around/circuit legs are not smooth.

– Airports with poorly-defined taxi routes may still use unnecessarily sharp corners.

Changes

– Update all aircraft gear contact positions

– Revised checks on airline name/code matches.

– Small change to airline determination where multiple airlines share the same IATA code.

– Add gear/ground positions to the debug-mode screen overlay.

– Ensure parking spots are drawn behind text on the flight plan view.

– Add missing localisation string.

– Minor change to resting angle calculations.

– Additional stability checks around map layer drawing.

– Aircraft could be assigned to parking which was later determined to be unusable.

– Automatically move the Flight Plan view if a new flight is started at a different airport.

– Add Help option to the plugin menu.

– Radar/Departure/Plan windows now show correctly in VR.

– Several stability changes.

– Add full list of plugins, dates and versions if available to the log when a crash is recorded.

– Add notice to the screen when TCAS is switched on, but blocked by another plugin.

– Reduce gap between landing and taking-off aircraft.

– Aircraft shouldn’t wait if they are only passing nearby or through a runway access taxiway, if they don’t intend to enter the runway.

– Several improvements to movement around airports and airborne avoidance.

– Change altitude profile for long cruise legs.

– Change acceleration profile.

– Potential fix for crashes on or near startup with certain third-party airports installed.

– Fix for rare crash under unpredictable circumstances.

– Fix for rare crash when removing a flight leg that has got too short to use.

– Aircraft should no longer disappear when taxying close behind them.

– Fix several aircraft models with missing airline codes

– Change how taxying speeds are calculated near corners.

– Airline name changes

– Fix a small number of A320s being unable to be substituted with an unpainted variant

– Give the default TCAS object an explicit model to fix the map icon and also the random spinning after handing them back to X-Plane.

– Re-enable TCAS correctly if the entire plugin was disabled and re-enabled.

– Fix for the first few moments of TCAS.

– Correct the airline codes for some 788/789 models.

– Prevent the pitch from briefly going to 90 degrees during the transition from approach to taxi at some airports where the exit taxiway was at a significantly different height to the touchdown point.

– Allow slightly more time when slowing down for sharp corners

– Fixes for aircraft with certain undercarriage configurations in the first few seconds of pushback.

– Add 717 paintkit texture

– Control sections on the departure board and radar were causing unclickable regions if the window was closed using the red dot.

– Correct wingspans and therefore parking allocations for several aircraft types.

– Show a light border around parking which is reserved for a specific airline on the flight plan board.

– Build process changes to use MSM instead of vc_redist.exe

– Publish datarefs explicitly to DatarefEditor

v1.0.8734

– Add landing lights to all models. Fix some visibility rules for other lights.
– Add taxi lights and orient nav lights correctly.
– Fix a timing-related problem making certain aircraft skip taxying on initial startup.
– Fix “Loading airports 0%” when scenery for PowerPC Macs is installed.
– Use thread-local OpenAL context to prevent positional audio interfering with other plugins.
– Correctly pass camera control to other plugins if not using a TG camera.
– Change lighting logic.
– Scale lights according to aircraft size
– Adjust engine exhaust slightly.
– Workaround for model bugs in the B772/B772F .
– Workaround for XP bug which was affecting interaction with other camera plugins.
– Keep a minimum speed on propeller RPM at low throttle
– Updated French translations.
– Highlight a cause of bad time/position calculations.
– Fix engine location bug in B772/B772F
– Potential fix for random crash when replacing aircraft.
– Fix certain aircraft being invisible when “Allow Substitutes” is disabled.
– Update the airline list and traffic database.
– Only show taxi lights when it’s dark. Vary the exact time per aircraft.
– Check for intersecting runways.
– Several updates for DataRefs/third-party access.
– Improved classification of cargo aircraft.
– New schedules, new paintkits for freighters.
– Correct the names for Vueling A319 and Nordwind A321
– Fix corrupt text or crash when Flight Board is open.
– Fix lightmap on A300-600F
– Flight board could show incorrect flights under some circumstances
– Handle cases where the source data uses passenger a/c for freight routes.
– Add handling for military-only runways.
– Fix a problem with aircraft reversing not checking whether the adjacent taxiway is clear correctly.
– Try to hard-reposition aircraft on the ground on startup if an intermediate waypoint is not yet ready for use.
– Show unusable parking on the Flight Path view
– “Loading Airports” progress may not always have been correct
– Pushback may not always have headed for the correct taxiway section.
– Update traffic database to include more freight flights with correct aircraft codes.
– Stop taxiway sections being repeated if the AI is repositioned on initial startup.
– Save settings immediately when the settings dialog is closed.
– Small update to airline names.
– Use different method of setting flight level.
– Corrections to some more airline names.
– Several changes to improve calculation of clearance on approach.
– Add Tab hotkey to the radar to toggle between always-show, always-hide and auto-hide the side panel.
– Fix classification and add freighter for BAe146
– Add paintkit for ATR72 Freighter
– Fix model name for Finnair A321
– Add paintkit for A319 Freighter
– Further improvements to separation.
– Update French translations.
– Fix a previous-waypoint curve not being displayed correctly in the Flight Path View
– Major change to aircraft avoidance.
– Fix visual bug with some engine parts.
– Fix logic bug allowing aircraft to start too close to each other on takeoff.
– Increase clearance distance from the user’s aircraft
– Fix some edge-cases for avoidance.
– Fix lit texture on Saab S340
– Double-sided polygons – typically propellers – converted correctly.
– Add PBR textures for A319
– Change some eagle-claw animations
– Refinements for go-around

v1.0.8638

– Update license entry to be on a separate dialog instead of using password fields in the main settings.

– The installer now fully validates the installation path before passing it back to the base installation system.

– Change the height of the settings dialog.

– Simplify runway access rules.

– Fix a bug in some situations when splitting route legs which already have speed change instructions.

– Clear all location reservation/occupation records for en-route sections in case they were entered out of sequence e.g. time-shift.

– Use additional datasources when processing traffic. More airports included.

– Always query ground altitudes for taxiway connecting points on demand.

– Don’t animate if the aircraft is still awaiting more environment information.

– Fix some errors when detecting whether a taxiway point can be entered.

– Allow aircraft to be repositioned after time-shifting.

– Several crash/freeze fixes.

– Change braking distance calculations.

– Gear and pitch animations are now correctly timed for the takeoff run length.

– Fix display of radar and departure board when using 150%/200% UI size.

– Radar is now oriented to your aircraft instead of north.

– Takeoff distance required increased significantly for class A/B aircraft.

– Potential compatibility improvement for some TCAS systems.

– AI label font scale was not being re-loaded.

– Change runway flow rules to basic X-Plane rules – first flow, first runway.

– Change method of determining access order for taxiway nodes.

– Was clearing the aircraft blockee/blocker lists too early.

– Place more emphasis on following aircraft moving in the same direction.

– Fix two aircraft config files not being read correctly.

– Adjustment to runway allocation.

– If a flight is reset for any reason, reset the player’s current airport and parking immediately.

– User parking was not guaranteed to be correctly updated if it was already allocated when manually resetting the flight.

– Re-evaluate taxi pathing for every new segment.

– Separate missing livery report into “Same Airline” and “Unpainted”.

– Some model names changed to improve matching.

– General fix for duplicated or misplaced engine effects.

– Model-specific fix for B717 effects.

– Make airline matching more flexible.

– Avoid problem in X-Plane with limit of 10 emitters per aircraft.

– Model-specific fix for B772 effects

– Model-specific fix for B747-800F effects.

– Add bindable hotkeys for increasing/decreasing traffic density.

– “Allow Substitutes” now only restricts unpainted models.

– Default for “Allow Substitutes” is off.

– Provide a dummy TCAS aircraft.

– If TCAS is enabled on XP startup, set the flight and prefs correctly.

– Restrict QNH to 940.0 to 1060.0.

– Add spill lights to most aircraft.

– Model-specific fix for B788 which had two red nav lights.

– Add lights to 733, 737, 752, 788, CR2, CR7, DHC3, F70, F100, MD80 and S340, AN225 models.