Just Flight, in partnership with Thranda Design, are proud to present the Avro Vulcan B Mk2, K.2 and MRR for X-Plane 11.
Following on from their award-winning PA-28 series, Hawk T1/A Advanced Trainer and C152, this highly detailed simulation of the Avro Vulcan B Mk2, K.2 and MRR is being developed by Just Flight’s in-house team and Thranda Design following comprehensive, hands-on research with a real-life Vulcan B Mk2, XM655, based at Wellesbourne Airfield.
The Vulcan B Mk2 is an iconic, four-engine, delta-wing strategic bomber which saw service in the UK during the Cold War. XM655, on which this product is based, was the third-from-last Vulcan to be produced for the Royal Air Force. It was delivered in 1964 and saw service as part of the UK’s nuclear deterrent force throughout the 60s and 70s. It is now being preserved by a team of volunteers at Wellesbourne Airfield.
This product also includes the K.2 Air-to-Air Refueling and Maritime Radar Reconnaissance (MRR) variants that saw service with the Royal Air Force.
Following the Falklands War, six Avro Vulcan B Mk2s were converted for air-to-air refuelling as an interim solution prior to the delivery of VC10 and Tristar tanker aircraft that were due to replace the aging Victor tankers. This conversion consisted of the addition of a Hose Drum Unit (HDU) mounted in the tail cone, and three bomb-bay drum tanks. The K.2 variants served with 50 Squadron (RAF Waddington) from 1982 to 1984.
In 1973 nine Avro Vulcan B Mk2s were converted for Maritime Radar Reconnaissance (MRR). The MRR variants flew patrols around the coast of the UK, primarily operating at high level and using the radar to monitor shipping but also flying at low level for visual identification and inspection. They had a secondary role carrying out air sampling, flying through airbourne contamination following nuclear tests and using air sampling pods mounted under each wing to collect samples for analysis. The MRR variants served with 27 Squadron (RAF Scampton) from 1973 to 1982, at which point the Nimrod took over these duties.
The aircraft has been modelled to an exceptional level of detail and features a variety of 4096×4096 paint schemes with PBR materials and real-time environment reflections covering its time in RAF service, realistic payloads (including Blue Steel, 1000lb bombs and bomb bay tanks) and ground equipment. The aircraft features a fully 3D virtual cockpit with smoothly animated 3D instruments and fully functioning custom-coded systems and avionics.
See the Detailed Description below for all the aircraft features – you can take a look at the manual here!
- Accurately modelled Avro Vulcan B Mk2, K.2 and MRR built using real-world aircraft plans and comprehensive photography of the real aircraft (XM655)
- K.2 air-to-air refuelling variant with Hose Drum Unit (HDU) and animated hose
- Maritime Radar Reconnaissance (MRR) variant with air sampling pods and nose blade aerials
- Many detailed animations, including:
– Crew door
– Bomb bay doors (with realistic deployment speed)
– Multi-position airbrakes (accurately linked to landing gear position)
– Drogue and main brake-chutes
– Deployable ram-air-turbine (RAT)
– Variable-speed wipers
– Tilting main landing gear
– Flying controls (including elevons)
– Animated pilots
– Retractable taxi/landing lights (with realistic ‘blowback’ above 180 knots)
- A range of payload options, selectable via a custom 2D panel:
– Blue Steel nuclear stand-off missile
– 1,000lb bombs
– WE.177 nuclear bomb
– Saddle bomb bay tanks
– Cylindrical bomb bay tanks
- Ability to configure external model options for each livery – refuelling probe, 201/301 engines, TFR dome, modern aerials and tail fin ECM, HDU, air sampling pods and aerials
- Olympus 201 and 301 engine nozzle types
- Ground equipment, including Houchin GPU and Palouste compressor for engine start, and engine covers and chocks
- 4096×4096 textures are used to produce the highest possible texture clarity
- PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism
- Detailed normal mapping for down-to-the-rivet precision of aircraft features
- A truly 3D virtual cockpit right down to accurately modelled ejection seats and screw heads – every instrument is constructed fully in high polygon 3D with smooth animations
- Cockpit textures feature wear and tear, with PBR effects, based on reference photos taken in the real aircraft to produce an authentic environment
- Interactive engine start checklist
- Checklists for every stage of flight
- Panel state system which will automatically save the panel state whenever a flight is saved and reload the panel state whenever that flight is loaded
- Aircraft configuration system that will allow you to choose between ‘cold & dark’ or ‘ready for take-off’
- Realistic V/UHF radio unit – save and recall commonly used frequencies
- Fully functioning magnetic indicators, warning lights and push-to-test buttons
- Numerous interactive animated blinds and visors
- Realistic flight instruments, including direction horizon, beam compass, control surface and CG indicators
- Option to activate flashlight from within pop-up window, to aid in those pitch-black cold and dark starts at night
- Option to remove window and instrument reflection effects
- All knob, switch and button animations routed through plugin logic, for optimum movement fidelity and sound synchronisation
- No detail is too small – even the option to switch between day and night modes on the landing gear indicator is included!
- Numerous custom-coded systems:
– Fuel system – fuel tank groups, transfer and cross-feed
– Electrical system – alternators, Airbourne Auxiliary Power Plant (AAPP), Ram Air Turbine (RAT), synchroniser busbar and 2D AEO panels for controlling the AAPP, RAT and secondary supplies
– Flying controls system – Powered Flying Controls (PFCs), Mach trimmer and auto-stabilisers
– Engine start system – Rapid or normal engine starting, cross-bleed and Palouste external air supplies
– Hydraulic system, including the electrically-operated hydraulic power pack unit (EHPP)
– Oxygen system, including oxygen regulator system with realistic consumption based on altitude – watch the oxygen quantity drop with usage
– Air conditioning system – cabin pressurisation and air conditioning, emergency depressurisation controls
– Thermal anti-icing system, including airframe and engine anti-icing
– Autopilot, including pitch and bank hold
- Airbrakes, bomb doors and brake-chute can be operated using standard control assignments for ease of use
The Vulcan B Mk2 is supplied with eleven paint schemes covering its life in RAF service:
- XM655 (XM655 Maintenance and Preservation Society)
- XL426 (Vulcan Restoration Trust)
- XH562 (Kiwi roundels)
- XL361 (anti-flash white)
- XH538 (white belly)
- XM607 (Red Flag)
- XH534 (No.230 OCU, RAF Coltishall)
- XM600 (No.9 Squadron, RAF Cottesmore)
- XM607 (Black Buck)
- XL426 (anti-flash white)
The Vulcan K.2 is supplied with four paint schemes:
- XM571 (50 Squadron)
- XL445 (50 Squadron)
- XJ825 (50 Squadron)
- XH558 (50 Squadron)
The Vulcan MRR is supplied with two paint schemes:
- XH560 (27 Squadron)
- XH534 (27 Squadron)
- Realistic and accurate flight dynamics based on real world performance and handling data
- Authentic sound set, generated using X-Plane’s state-of-the-art FMOD sound system, including the distinctive Olympus 301 howl!
- Custom sounds for bomb doors, airbrakes, entrance door, switches, wipers and more, featuring accurate location placement of sounds in the stereo spectrum, 3D audio effects, atmospheric and distance effects, adaptive Doppler, exterior sounds spill in when the crew door is open, different sound characteristics depending on viewing angle etc.
- Dedicated pop-up window for sound mixing, allowing for individual adjustment of the volume of exterior sounds, in-cockpit sounds and various effects
- Comprehensive manual with panel guide and performance data
- PSD Paint Kit included so you can create your own paint schemes
- Interactive logbook panel for logging your flight details (X-Plane native)
- Custom external light logic with custom strobe light pattern and custom light halos for added realism
- CPU: Intel Core i5 6600K at 3.5 GHz or faster
- 8 GB RAM or more
- DirectX 12-capable graphics card from nVidia, AMD or Intel with at least 4GB VRAM (GeForce GTX 1070 or better or similar from AMD)
- Windows 10 / 7 / Vista / XP, MAC OS 10.10 (or higher) or Linux
- 2 GB hard drive space