Just Flight – Air Hauler 2 for X-Plane 11


Publisher: Just Flight
Date Added: Jun-09-2020
Updated: Mar-30-2022
File Size: 199 MB

SKU: JFD-1120 Category: Tags: ,

Compatible With:


Air Hauler 2 puts you in complete control of your own freight and passenger company – take charge of operations both in the boardroom and in the cockpit. You can also ‘go global’ and create your own Virtual Airline and recruit other AH2 pilots to fly for you with attractive payouts, or you can join another pilot’s booming airline and fly for that alongside your own company.

The limitless possibilities and flexibility of Air Hauler 2 will let you immerse yourself totally in every operational detail of your company – each crucial flight will have an effect on the reputation and reach of your expanding empire.

The level of complexity is up to you – simply fly jobs between bases and buy or lease aircraft, or carve out a career in the air freight or airline industry by hiring AI pilots and risking everything on loans to fill up your dream hangar.

Air Hauler 2 tracks all your financial activity, whether you’re buying aircraft or air bases, fuel or repairs, or paying for landing fees or even loans and leases. Take out insurance if you think the part-time pilots you’ve hired might let you down when you can least afford it.

As the pilot charged with delivering the goods or passengers on time, you can decide to fly a job in multiple legs or stop anywhere enroute for refuelling or maintenance. Create your regular passenger routes and look out for special humanitarian missions. Contend with real-world weather conditions if you want the extra challenge and keep a watchful eye on your fuel economy.

Trade commodities for delivery on your cargo routes, and open manufacturing plants and factories at your bases to create parts for manufacture into more precious commodities. Travel around the world to meet new contacts and fly missions for them individually to boost your company’s reputation and income!

If your management skills are needed in the boardroom, recruit other pilots to fly jobs for you and keep track of them all with the AI pilot system. Detailed Map views showing all the airports in X-Plane will help you keep tabs on available jobs and the locations of your bases and fleet, and you can also view the live locations of other online Air Hauler 2 pilots.

Expand your company into an online Virtual Airline where other pilots can fly passenger routes and cargo jobs for your new venture – select jobs from a global shared job board and allow users to help you manage your virtual airline and fly, expand and maintain your fleet!

Air Hauler 2 puts you in charge every step of the way – from landings to leases, flight plans to finances, and repairs to recruitment!

See the Detailed Description section below for all the features. You can take a look at the manual here or check in on the Air Hauler 2 forum!

If you’d like to see Duncan Murray, the developer of Air Hauler 2, run through the main features and capabilities of this addictive flying and management sim, check out his recent Twitch stream or visit YouTube!


Cargo jobs – a wide variety of job types, from flying high-tech electronic equipment to potatoes and fruit, with differing rates of pay, from hundreds to hundreds of thousands!

Passenger operations – fly single passenger jobs between any airport you choose, or set up a schedule and routes for your airline to fly. You can let your AI pilots fly these routes or you can fly any of them at any time.

Missions – take missions from new contacts you meet as you travel to new airports and destinations.

Virtual Airlines – create your own Virtual Airline and recruit other AH2 pilots from around the world to fly passenger and cargo jobs!  Advertise your airline on the Air Hauler 2 Hiring Bulletin Board. Accept and fly jobs from the Global Job Board and compete with other airlines for the best hauls.

Humanitarian missions – respond to real-world disasters by manufacturing and delivering relief supplies to local airports.

AI pilot skills tree system – AI pilots can be ‘trained’ in over 18 different skills which bring benefits to your company. As the AI pilots improve, they ‘level up’ in rank which gives them more skill points to spend. There is a skill tree which has five different tracks with individual skills in each and these can be unlocked by spending points. So, for example, an AI pilot who has five points in ‘Bungee Warrior’ will be subject to less in-flight cargo damage as a result of rough handling than one who has less (or no) points in that skill. Other examples are ‘Rocketman’, which provides a more efficient cruise (lower fuel costs), and ‘Short Stripper’ which lowers the runway landing requirements for AI pilots.

Take missions from clients at airports – supply them with rare commodities or perform photo recon flights or private charter flights.

Commodity trading – buy and sell commodities rather than just move them for clients. Make your own fortune trading between airports!

Upgrade your bases – upgrade them with fuel depots and commodity storage facilities, allowing you to hedge fuel prices and store commodities long term.

Factories and production – build factories at your bases and use them to produce desirable commodities which can’t be bought on the open market.

Find aircraft parts from vendors – find these at larger airports and use them to repair your fleet or build new aircraft yourself rather than buying them!

Type rating system – get qualified on aircraft before you or your AI pilots can fly them.

Buy and fly aircraft in your personal fleet – you can also transfer money from your company into your own personal account.

Buy new aircraft direct from the manufacturer, or buy second hand – have the aircraft shipped to you or go and collect them yourself and fly them home.

Map views with great circle routes – several map tile choices are available.


  • CPU: Intel Core i3, i5, or i7 CPU with two or more cores, or AMD equivalent
  • 8 GB RAM or more
  • DirectX 11-capable video card from nVidia, AMD or Intel with at least 2 GB VRAM
  • Windows 10 / 8 / 7
  • 2 GB hard drive space

Changelog v2.0.0.26

  • Resolved issue whereby commodity markets were unavailable
  • Fixed issue when using the Stock Finder screen for commodities which are not available

Changelog v3.0.0.8

  • Reselect last job after accepting (then you can do “fly now”)
  • Airport storage capacity limit expanded by factor of 10
  • Factories now need to be constructed in the same manner as Bases
  • You can now insure personal aircraft
  • New company – airport selection screen – alpha ordering fixed
  • AH2 prevents blank or null Location
  • Fixed issue which prevented completion of constructed aircraft
  • You can now change the cruise speed by right clicking in the fleet screen
  • Added cruise speed to the fleet details section
  • Fixed issue when creating a new company without selecting an airport
  • Fixed issue with mission generation for smuggling missions destination
  • VA aircraft now update their config (passenger/cargo) when being Booked In to the VA fleet
  • Aircraft must be at a base (company, or VA) in-order for the configuration to be changed
  • Being at a VA base now counts towards the repair discount for all aircraft
  • Added the kneeboard briefing file to a tab on the flight monitoring window
  • You can now disable some (not all) of the in Sim “tips/messages” regarding pax boarding/satisfaction
  • Fixed issue with incorrect location/distance in the map view when doing an ad-hoc flight
  • Fixed an issue with an incorrect mission destination for smuggling missions
  • Fixed issue with the World Wide BBS job map not populating when in Nomad mode being saved to Fleet record
  • fixed issue with “Cancel” not working when adding an excluded airport
  • fixed issue with pax sector departure being reset to 00:00 when editing
  • fixed issue with pax sector details UI not updating correctly
  • Clicking on a path on the WW Job map now selects the job correctly
  • WW job board button added to Cargo Jobs menu
  • Fixed an issue which could cause double entries on pax flights
  • Fixed an issue whereby the Map line style not being saved
  • Fixed issue whereby VA pilots didn’t show on the VA radar
  • Fixed an issue preventing pax flights from flying at the correct time
  • Sectors stay marked as “Completed” for longer to show that they were flown properly (Rather than immediately being reset to pending)
  • Added “Details” button to review individual flight details (an option to clear down these entries will be added in due course)
  • Fixed an issue where AH2 would report the aircraft at the wrong location when flying a pax sector yourself

Changelog v3.0.0.9

  • Fixed currency symbols showing incorrectly in the kneeboard briefing
  • Pax sectors with Capt and FO will now alternate duties on sectors
  • Fixed issue whereby an aircraft part was accidentally deleted if you didn’t buy it
  • Resolved an issue with Distances in the airport selection screens (unchecked by default)
  • Adjusted pax maximum ticket prices upwards
  • Resolved and issue with In Flight sectors not updating their status once flown

Changelog v3.0.0.10

  • Fixed a non-printing character issue in flight briefing
  • AH2 will now attempt to set the sim time for you via SimConnect for Flights if you’re more than 10 mins out from the time it’s supposed to be
  • VA aircraft must now have no cargo on board before booking them back in
  • Fixed issue whereby VA Bases were not being recognised to allow changing aircraft config
  • AH2 portal – some new pages added, and maps/radar working again 🙂
  • Map now correctly redraws on the Available Jobs screen
  • Personal screen now shows jobs, pax flights and missions completed
  • You can now transfer personal aircraft back to your company fleet
  • Fixed issue with Pax Ops screen not updating when a different aircraft was selected
  • The required amount of cargo to trigger the reputation award for a Humanitarian mission is now shown
  • Refreshing the cargo jobs grid no longer resets the layout to default
  • When paying a loan instalment, the value now shows correctly as an outgoing rather than income on the ledger
  • Fixed issue with scenery importing for XP 1.55r2
  • Increased width of breadcrumb line on flight tracking
  • The aircraft registry is now correctly stored when booking in a VA aircraft
  • B2B jobs only generated if bases are within 3x distance of your longest range cargo aircraft
  • Added Skill point assignment “SA” column to the pilot grid to allow for better visibility on unassigned points
  • Fixed issue preventing a VA Pax flight being flown a week later if the flight/today is Sunday
  • Fixed an issue with prices being incorrect when starting a new game
  • Resolved a bug whereby multiple variants of the same aircraft would not import max Pax or range correctly
  • Changed the default aircraft for P3D v5 Nomad/Hard/Medium to the AC11 (you may need to import it if you haven’t already)
  • Added fix for the FlyByWire A32x which does not report fuel consumption via Simconnect
  • Fly now on VA jobs now includes own company aircraft in aircraft chooser dialog
  • You can use the -noMFS to launch AH2 on a machine which doesn’t have Microsoft Flight Sim installed to skip the location check

Changelog v3.0.0.11

  • Fixed issue on startup when processing pax sectors
  • Adjusted repair costs when AI carry out a repair to better match the value of the aircraft
  • Resolved issue whereby AH2 would quit unexpectedly after finishing flight monitoring
  • Resolved an issue whereby database information was being incorrectly cached
  • The Type Rating Training drop down now shows only your Fleet’s types by default, with a check box for all types
  • You can now toggle on the MFS style menu bar in the FSX/XP version from Options -> General
  • Added a warning to the transfer aircraft to VA dialog to point out that it’s a one way transfer

Changelog v3.0.0.12

  • Fixed issue when viewing Factory Details
  • Modified screen size on some screens to prevent Windows incorrectly sizing the screen out of the screen bounds
  • Adjusted series label on Finance chart to expenditure rather than overhead
  • Fixed issue whereby aircraft could be offered to be constructed when not owning the required number of engines
  • If there is more than one instance of the same type of aircraft, you can now choose explicitly which one to build when constructing aircraft
  • AH2 will now prevent changing pilot assignments on an aircraft if the pilot is busy (not idle)
  • You can now change your aircraft configuration in Nomad mode (at 3x standard cost)
  • Nomad mode companies no longer have access to the normal overdraft facility (which was an oversight)
  • Renamed the SA column to “Skill Points” on the pilot grid
  • Resolved an issue whereby the “Pay Fine” button would not appear if an aircraft was impounded
  • Added company pilot/aircraft/base markers to the World Wide job BBS map
  • Prevent cargo being loaded onto a scheduled pax aircraft
  • Prevent aircraft being used for scheduled pax routes if it has cargo onboard
  • Fixed issue whereby AH2 would CTD when finishing flight monitoring when using MFS
  • You can now retool a factory (but it will halt production while you do)

Changelog v3.0.0.13

  • Fixed issue whereby the cargo loading screen buttons would not be visible
  • Fixed issue whereby the “Take out new loan” button would not be visible

Available Only As Download

Like all products in the FlightSim.Com Store, this one is available only as a download. We do not offer anything on CD or other media and nothing will be mailed to you. You can download immediately upon purchase and again at any time by going to the “My Account” section of the store.

The below log shows all updates for this product since release:


– Resolved issue whereby commodity markets were unavailable

– Fixed issue when using the Stock Finder screen for commodities which are not available


– Network mode was not properly bypassing aircraft positioning, which resulted in the cold & dark flag being reset
– Resolved issue with Has Lights/Has ILS check boxes not working – will require the user to import default scenery again to resolve
– Removed “Cargo Flights Completed” from the VA Pilots info for now as it didn’t track anything
– Fixed an issue with a blank City value from the default scenery
– You can now batch add ICAO codes to exclude from a text file (*.txt), put ICAOs on individual lines
– Fixed an issue where you couldn’t disable an airport if the ICAO code is longer than 4 letters
– Added +/- buttons to Stock and Parts finder map
– You no longer loose the cash if you don’t have permission to donate to a VA
– Need the ability to remove all imported scenery, and reset to default effectively
– Added the ability to include/exclude heliports to the scenery import
– Fixed the “Incorrect Location” issue when flying a pax sector yourself and the aircraft was not at that airport
– “Crew Required” renamed to pilots required to avoid confusion on Pax Sector list
– Pax Sector grid now selects first aircraft rather than “All” to reduce load times for large schedules
– Pax sector map now defaults to first entry in list
– The Ledger has been split out from from Company Finance to better investigate performance issues on some systems
– Supply missions no longer show the “To ICAO” on the grid to avoid confusion
– Fixed an issue where pax flights would continually be processed incorrectly so the company was paid multiple times for the same sector
– Fuel type should be correctly determined for aircraft when importing in XP, and existing aircraft updated
– Fixed issue where 1% of cargo would be lost when loading/unloading onto an aircraft with insufficient space available


– You can now toggle on airport names alongside the ICAOs in the Fleet Cargo tab
– Added a “Fly self” button to the Cargo tab so you don’t need to swap back to the details tab
– Renamed the drop down on destination selection, to “Quick Find” and added the ICAOs of Cargo onboard to the dropdown
– Added Kgs in addition to Lbs on the Cargo Loading screen for more stats
– Added Kgs to Fuel Loading Complete dialog
– Fixed issue with Distance not sorting correctly on the Available Missions screen
– Fixed decimal issues on the Fleet screen
– Type ratings use the airport elevation as the starting alt again
– Fixed issue with incorrect location reporting when flying future Pax sectors/routes.
– Fixed issue which prevented non-base jobs from being generated
– Resolved issue with buying and selling commodities

– Fixed the Skater.NET popup on launch (used wrong version last time – whoops!).
– Fixed issue with assigned pilot not showing in Pax config aircraft
– Fixed issue with production time for commodities not updating correctly on the manufacture window
– AH2 will try and remove the AH2.pln file when closing the Flight Tracking screen, incase the plugin hasn’t been able to remove it


– Fix for non EN/US Windows number settings (high altitudes in Type ratings, and not connecting)
– Failure flags should be cleared when leave X-Plane running after repairing a system in AH2 and flying again
– AH2 will clean up the AH2.pln file if the plugin didn’t for some reason
– Added an indicator on the Cargo Loading screen to show if onward transport by road is available
– When creating pax routes, the previously selected aircraft is reselected after adding or removing a sector


– Resolved an issue when uploading a Cargo Job to a VA

– AH2 will now create the Output\FMS Plans directory if it doesn’t exist

– Resolved issue with Office Designer saving to incorrect location

– Resolved issue with scenery import and missing datum_lat/lon entries

– Resolved issue when importing Heliports

– AH2 will now allow you to overload the aircraft slightly (circa 10%)

– When choosing “Fly Now” on a Cargo Job, AH2 will select the first aircraft at the start location by default

– Fixed issue where Fuel to load in the Network Mode dialog was showing an incorrect value

– Max Pax and Range columns now sort correctly in Aircraft Management

– Resolved aircraft importing issue if ICAO Type missing in .acf file

– Resolved issue where AH2 would report “Wrong location” incorrectly for an aircraft

– Fixed issue whereby Flight Monitoring would report “Waiting” when it was actually connected

– X-Plane communication code re-written, now uses 1% CPU rather than 25%+

– Fixed issue offloading cargo from Aircraft when ferried fuel onboard

– AH2 now supports scenery importing on XP Beta 11.50

– AH2 will now check that the plugin exists in the XP directory on startup

– AH2 will check for the FMS Plans folder on startup

– AH2 will warn if it needs to be run “as Administrator” – i.e. X-Plane installed under a “Program Files” protected directory

– AI pilots can now use pax config aircraft for cargo jobs

– VA jobs which are to/from ICAOs which do not exist (i.e. FSX/P3D airports which are not in X-Plane and vice versa) are not shown

– Fixed error loading the Company if the Base had incomplete metadata from the X-Plane scenery file

– You can now leave X-Plane running between AirHauler flights – however *YOU* are responsible for loading cargo/fuel for subsequent jobs.  The first flight MUST be initiated from AH2 (either in normal or network mode) to active the AH2 plugin


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