FS DreamWorld Mesh – Europe uHD is a software add-on for the FSX/P3D family of simulators providing mesh scenery, which is a representation of elevation (relief) data, such as valleys, mountains, gorges, cliffs, plains, ridges and peaks etc., for this continent. The default mesh scenery provided with the simulators is not of the best resolution available in elevation data, and this is necessary to keep the simulation to a target size. As a result detail, sharpness, “up and downs” and definition in ridges, peaks and troughs is lost, and relief will appear softer and smother, without the cragginess and fine variations that may exist.
FS Dreamworld Mesh upgrades your Simulation to the best visible elevation details that is available for any area. We do this for the entire Globe.
For Europe this means that we give you the entire continent, including Turkey and most French overseas islands, but excluding Russia, Belarus, Ukraine and Moldova, in Ultra High Definition (at least 19m resolution) and additionally:
At 4.75 m resolution: Spain (including the Canaries, Andorra and some immediately adjacent French borderlands), Shetland Islands, the Sicily and Basilicata regions of Italy, Southern Auvergne, Metropolitan Bordeaux, Martinique, Guadeloupe, Mayotte, Reunion and Scattered Islands (Îles Éparses) in France, Piedmont, Aosta Valley, Lombardy, Trentino-Alto Adige/Südtirol, the northern (mountainous) parts of Veneto and Friuli Venezia Julia of Italy, the Alpine regions of Slovenia, the Vorarlberg, Tyrol, Carinthia and Salzburg regions of Austria, the Graubünden, Uri and Schwyz cantons of Switzerland including adjacent areas of bordering Cantons (THAT’S 75% OF ALPS!) And Vienna.
At 9.5m resolution: Norway, Finland, Estonia and Faroes, French Polynesia except Marquesas & the Atols and Northern Auvergne in France, French and Swiss borderlands adjacent to Aosta Valley, Sardinia, Vesuvius, Puglia, Calabria, Tuscany, Liguria, Umbria, Marche, Emilia Romagna and the Southern (flat) areas of Veneto and Friuli-Venezia-Julia regions of Italy, the rest of Slovenia and Austria, and Slovakia
The rest of France, Italy, Switzerland and the UK, Ireland, Portugal, Malta, Corfu, Germany, Benelux. Denmark, Latvia, Lithuania and the Czech Republic are given at 19 m resolution, from 19m quality datasets. The rest of Europe where 20m quality datasets does not exist, we give you a 19m mesh by using Aw3d30 data (it’s 30m resolution, but its actual quality is also 30m, unlike NASADEM/SRTM whose resolution is 30m but actual quality is not better than 38m). In built up areas where Aw3d30 satellite data reflect the top of buildings, but as these areas are flatter a small drop in quality won’t matter, we use NASADEM data. No other mesh out there offers Eastern Europe, Sweden, Balkans, Greece and Turkey at this quality
Iceland and the Norwegian Arctic islands are given at 38m resolution however as this is at geographic projections which make the North bigger, actual resolution is still of 20m quality.
We use country and regional datasets to create our mesh for 4.75/9.5 meter resolutions, and no other global or continental mesh currently packs all this quality for this continent. Many of these areas have never been offered as a mesh in this quality and resolution.
For the data we use, we follow the principle of lossless compression (100% quality/compression ratio), letting the mesh resampler to intelligently use compression algorithms to compress areas of flat resolution to a lower resolution, if that would mean no difference from higher resolution. This would be without the slightest loss of details across the board (that even a 99% quality/compression would entail) to save space, yet this still saves massive space (for example, in the U.S 1/3 of what it would be without these algorithms) achieving the perfect balance between quality and size
This means High Fidelity and another way we follow these principles is that we will not resample an elevation dataset source at a mesh of resolution lower than the source. The only exceptions are if the actual visible quality of the source dataset is lower than the nominal resolution, or if the dataset quality is above 5m (LOD 13) which would not make a difference visually if rendered at a higher resolution (for good reason, Orbx recommends that we set mesh complexity in our sims at 5m). Similarly we will not oversample to a higher resolution and try to pass something as a higher LOD not commensurate with the quality of the source data.
Mesh files split at the appropriate size to enable efficient loading on the sim without impacting frame rates.
Use of multiple resolutions below the actual resolution of the mesh to enable rendering at ever bigger distances.
Any support needed for issues (i.e. in the unlikely need to flatten an airport) provided at our vendor forum.
We provide the best visible elevation details that is available for any area in the world. So we always leave the door open to you, once you buy this product, to upgrade to our Global mesh, just by paying the difference in price. This will eliminate the need to buy any other mesh product for your simulator in the future.
The creator is an expert Geographer (BSc Geography degree holder), with a lifelong (high functioning) autistic passion in maps and geospatial data, having spent hours in the 4 digits, the past 5 years and especially during the lockdown researching, creating and quality editing these mesh creations. You can read about the creator’s concept, vision, experience and points of origin, in the linked blog (oldest post).
Installation: Unzip the multizip file that you download, into any folder, and follow the instructions on the Readme 1st.pdf