Aerosoft – SAM Airport Vehicles for X-Plane 11

$17.99

Publisher: Aerosoft
Date Added: Sep-28-2020
Updated: Jan-11-2022
Version: 3.0.13
File Size:  767.8 MB

SKU: ASD-2570 Category: Tags: ,

Compatible With:

Description

Make your X-Plane world even more realistic with this custom vehicle replacement package – SAM AirportVehicles. 30 new HD vehicles created by ShortFinalDesign a.k.a MisterX will populate your airports statically as well as replace the default animated vehicles.

The vehicle sets vary on the 3 included regions: North America*, Europe and Asia. A regional drawing system ensures to select vehicles and even different paints depending on your position in real time – no need to restart your sim!

Finally, you can extend it even further by creating own paintings and applying them to your favorite airport or implement own custom vehicles to your liking.

* Default region, will be used in all other non-covered regions as fallback.

Features

  • Worldwide replacement for default static and animated airport vehicles
  • 3 high definition vehicle sets: North America, Europe and Asia
  • Full use of PBR texturing for the best visual experience
  • Regional system applies vehicles depending on each airport in real-time
  • Create custom vehicle paints and add it to any airport
  • Add custom vehicle objects to any scenery package

System Requirements

  • X-Plane 11.41 (minimum)
  • Operating System: Microsoft Windows 10 (64 bit), MacOS (Mojave+) or Linux Ubuntu LTS
  • Active internet connection for initial activation

Changelog version 2.2.1

  • Base Plugin: Adapted to changed steam authentification API
  • Base Plugin: Changed authentification workflow for China
  • AirportVehicles: Added livery set randomization for custom sceneries
  • FollowMe: Fixed resource loading button doesn’t update but functional
  • FollowMe: Corrected error message when no destination is selected but guidance requested

Changelog version 2.2.2

  • Fixed CTD caused by incompatible special characters
  • Fixed 3rd party compatibility regarding OpenAL
  • Introduced new aircraft config file system for better handling in the future

Changelog version 2.2.3

  • Added dataref to indication jetway status (for 3rd party features)
  • Changed activation logic for Chinese customers in steam

Changelog version 2.2.5

  • Introduced new VDGS dataref to prevent collision with SAM FollowMe marshaller
  • Fixed issue with Honeywell VDGS showing content when not activated

Changelog version 2.2.6

  • Fixed CTD issues with AirportVehicles when using big airports with massive amount of vehicle objects

Changelog version 2.2.7

  • Introduced count limit for number of total airport vehicles
  • Adapted object drawing logic to new specifications to keep SAM compatible with future X-Plane updates
  • Allowed special characters in email address

Changelog version 2.2.8

  • Fixed airport network detection in XP 11.55 caused by a format change

Changelog version 2.2.9

  • Fixed Boeing 737/9 Ultimate aircraft config causing trouble since last aircraft update
  • Updated Zibo 738 door coordinate for a better jetway matching

SAM 3 New Base Plugin Changelog 3.0.0

  • New: configurable REST API listening host & port for better Traffic Global compatibility
  • Update: added SAM2 library assets to match new SAM3 paths
  • Update: reworked VDGS objects
  • Fix: another FF A350 detection issue has been solved
  • Fix: fixed docking-related regression bug
  • Fix: minor ui fixes

SAM 3 Base Plugin Changelog 3.0.4

  • Fix: Missing texture on Honeywell 2 VDGS animation
  • Fix: Possibility of aircraft connecting to more than one jetways in automatic mode on some situations
  • Fix: SAM3 jetways not picking up custom power & sound file configs from sam.xml

Changelog v3.0.5

  • Critical fix: ContentManager activation not working on new installs
  • New: In-game Content Manager’s icon will have blue color if an update is available
  • New: Flight plan can now be entered manually
  • New: Aircraft MTOW will be shown instead of TOW if Aircraft Weights header is click and held
  • Fix: VDGSes not working when it’s placed very high relative to the parking spot and also under some other circumstances
  • Fix: (Re)implemented `/sam/aos/*` SAM2 datarefs, fixes VDGS not showing flight information such as EOBT & Flight Number
  • Fix: SAM3 jetways not auto-configured, SAM3 jetways will now show up directly on the jetway edit menu of Authoring Tool
  • Fix: Simbrief import should also import airline code

Changelog v3.0.6

  • Critical fix: Possible CTD that may happen when the user requests an AuthoringTool marker instance before it’s loaded
  • New: Implemented email and serial paste buttons on the in-game Content Manager screen to help with user activations
  • Fix: VDGS not working in some situation
  • Fix: Activating debugging mode on macOS Metal disrupts rendering permanently
  • Fix: SAM3 Jetway AutoConfig behavior
  • Fix: Ground power being forced to off when the aircraft parks at a ramp that has no jetway

Changelog v3.0.7

  • New: Added ToLiss A346 support
  • New: Added Felis B742 support
  • New: Windows ContentManager now supports manual typing on activation forms
  • Fix: JARDesign A340 unable to connect to jetways
  • Fix: Manual library link mode CTD at sim startup when a custom scenery folder that is listed in the scenery_packs.ini is removed
  • Fix: Clipping animation on FMT_1 VDGS objects
  • Change/Fix: Jetway external power influence on ground power availability dataref is now a one-shot event, this fixes strange noises that happen on some aircraft

Changelog v3.0.8

  • New: Implemented VDGS debug view in Authoring Tool
  • Fix: SAM3 VDGS not working for some users
  • Fix: Relaxed TextField debounce timer a little bit to give users more time to type

Changelog v3.0.9

  • Critical Fix: 3.0.8 causing FollowMe & In-Game Content Manager to not work for some users

Changelog v3.0.10

  • New: Implemented SAM3 dock debug lines
  • Fix/Change: TextFields now no longer auto-accepts typed value after a certain timeout, users will need to either press Enter or click outside it. This is done to fix timing issues that resulted in some users having difficulty entering values under some conditions.
  • Fix: FollowMe parking still offering parking guidance when the current airport doesn’t have any taxi network defined
  • Fix: FollowMe departure sometimes not working after the first airport load
  • Tuning: A346 door positions

Changelog v3.0.11

  • New: Upon landing, arrival ICAO will be overriden to the current airport.
  • New: Implemented Jetway RestAPI request (purple) & connection (pink) lines in debugging mode. This is useful to debug TrafficGlobal issues.
  • Fix: Difficulty typing on TextFields under some conditions. Symptoms include cursor jumping to the beginning of the text while typing, and values getting replaced while typing. This includes typing on FollowMe fields.
  • Fix: Cases where the FollowMe marshaller popping up on ramps with SAM3 VDGS installed.
  • Improvement: More reliable connection setting for Content Manager downloads

Changelog v3.0.13

  • New: Added door configurations for LevelUP 737 aircraft
  • New: Added auto/manual aircraft door animation setting to BasePlugin settings page
  • New: (Re)Added static aircraft door coordinates
  • Change: Content manager icon is now red instead of blue when updates are available
  • Fix: macOS stand-alone Content Manager pixel ratio issue where the app window will be initialized to a very large size when the screen resolution is set to a non-native value
  • Fix: FollowMe regression bug where landing always trigger an override of planned runway and parking position
  • Fix: FollowMe departure holding point list issues:
    • Setting the departure runway from PLAN page not updating runway holding points
    • On airports with multiple runways, the holding point list may not initially be in sync with the starting runway
  • Other internal bugfixes

Available Only As Download

Like all products in the FlightSim.Com Store, this one is available only as a download. We do not offer anything on CD or other media and nothing will be mailed to you. You can download immediately upon purchase and again at any time by going to the “My Account” section of the store.

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