Geneva Airport is the second-busiest Swiss airport after Zurich. In 2017 more than 17 million passengers were handled here. It is located about 4 km northwest of the city center, right at the French border. That makes Geneva Airport not only important for Switzerland but also for nearby regions in France, especially since Switzerland joined the Schengen Agreement.
This scenery for Prepar3D recreates Geneva Airport at a high level of detail with all its buildings and facilities. Seasonal adjustments, faithfully modelled runway lighting and excellent night effects make the scenery shine at all times. All the markings and navaids appear just as in real life, as do the high-speed taxiways to roll off the runway at higher speeds. Genf Professional is also compatible with Switzerland Professional.
The airport has two terminals, T1 and T2. T1 is divided into five passenger areas (A, B, C, D, and F). Area A and part of Area D are reserved for flights within the Schengen area while the other areas serve flights outside the Schengen area. The former Pier C was supposed to be a temporary solution to handle wide-body aircraft. In 2012 it was decided to fully modernise this area and replace it by the new “east wing” (Aile Est). It is supposed to accommodate six wide-body aircraft. This new wing is currently under construction, with completion being scheduled for 2020.
Features
- Detailed rendition of the airport
- Photo-realistic ground textures based on aerial images (0.3 m/pixel)
- Seasonal coloring of ground and vegetation
- All buildings and airport facilities
- Photo-realistic textures for buildings, vehicles, etc.
- Faithful navaids (ILS, VOR/DME, NDB, ATIS)
- Complete taxiway and runway signage
- "High speed taxiways" for rolling off the runway at higher speeds
- Animated radar systems and windsocks
- Animated vehicle traffic at and around the airport
- ADGS – Aircraft Docking Guidance Systems
- Animated jetways, movable via CTRL+J
- Optionally animated jetways via SODE
- Faithful runway and taxiway lighting
- Traffic roads with ground traffic signs
- Optimised for good performance
- Compatible with Switzerland professional
- Tools for optimising performance
- DynamicDisplayEngine for airport lights depending on time of day and weather conditions
System Requirements
- Lockheed Martin Prepar3D V4 or V5
- Operating System: Microsoft Windows 10 (64 bit)
- CPU: Quad Core CPU with 3.5 GHz
- Memory: 16 GB DDR4 RAM, 2666 MHz
- Graphics card: 4 GB VRAM, DirectX 11
- Free disk space: 1.5 GB, SSD highly recommended
Changelog 1.0.1.3:Corrected instrument approaches to match new runway designations
Removed PAPI lights from grass runway
Changelog 1.0.1.2:Fixed config-tool
Changelog 1.0.1.1:Fixed missing runway description
Changelog v1.0.1.0
- Added photoscenery and autogen surrounding the airport
- Corrected approach lights systems for both runway 04 and 22
- Corrected runway end lights color
- Replaced default LOC and VOR with custom models
- Various flatten improvements
- Removed Orbx lights placed inside airport boundary
- Removed double lake shorelines
- Added pre-rendered light effect on ground next to hangar buildings
- Fixed incorrect compression for texture files
- Corrected Config tool
P3D v5 Version History2.0.0.0
- Release Version P3D V5.x.
2.0.0.1
- Corrected Config tool
- New SODE file
2.0.0.2
- Corrected Config tool
- Fixed incorrect SODE files
2.0.0.3
- Add missing AF2_LSGG_CVX.bgl